…first-time posting to SRK but have visited and enjoyed the site for years…which is why I’m puzzled to have not read this before…I had to be 12 when SFII came to the arcades, and until that time the only fighting games (or beat-em-ups as they’re affectionately labeled) I played faithfully were Final Fight and Double Dragon…I must’ve lost my mind AND found my heart at the same time…Guile was my best character and I admired the whole cast, mastering all of their moves and techniques with the precision of a surgeon…each iterating installment further edu-trained my senses, so of course (like most of you) I was excited at the thought of making a movie out of the most popular game franchise to-date…luckily, I didn’t see the movie upon its initial release while simultaneously being informed of how terrible the plot was executed (DAMN YOU, VAN DAMME!!) One movie night however featured a vhs rented tape of the classic…Raul Julia saved the entire experience with his acting success (that which I’m also disappointed was his last), while Jean-Claude seemed to not snap into his role as fluidly as in his other films…everything I could say about the film has already been covered in this AMAZING read, SEVEN+YEARS later, and I’ve truly admired all opinions towards this staple of the series, especially grateful to know that I wasn’t alone in my curiosities…the game immediately reminded me of MK, which was neither good nor bad (seemed many fighting game franchises were experimenting in one way or another at the time), but it definitely threw me off for a cool while, inevitably urging me towards the SNK line-up of exquisite fighters (KOF series mainly)…by time I got to my twenties I pretty much had a feel for every popular fighter, no matter who nor where nor whence it came, but always kept a corner of wonder stashed away for SFTMTG…I ignored it as much as possible…like others felt, it WAS the black sheep…but now, with all of this soul spilt over these pages, the hope, the promise, the endurance beyond, I can’t help but be thankful for this read…I had always figured it was more to the experience of both productions (movie and game), and I’m glad to have somewhat of an inside perspective presented in generous form…disillusioned Capcom is for distancing themselves from this project as it was definitely a learning tool not to be treated with defiance and arrogance, and I’m sure that retrospect given to at least their accountability would have granted the company more respect than it has earned in its later years…in any weight, your experience, Mr. Noon, is nothing less than Golden…thank you for allowing yourself to shine for all to see…