Street Fighter V Lounge "We on South Central crack addict status"

fixed

Color 5 of Necali’s Super Saiyan form looks like a God an ancient civilization would pray to.

In SF4 some of the outfit colors had different textures entirely. I was hoping they’d do that for some of those SFV outfits (like a couple of Nash colors without the frankenskin) but oh well. The character I’m maining isn’t in the beta yet so I’m still waiting to see those colors, but these look okay. Colorful and all that.

I’m surprised that they didn’t give Necalli rainbow hair for his color 10.

Spoiler

https://cdn2.hubspot.net/hubfs/400494/Blog_Images/a-trio-of-troll-dolls.jpg

My thoughts exactly. The cast seems like they share a similar palette like in GGXrd (ie. Red, Blue, and Green) instead of unique colours per character. There could have been room for a lot of mix and matching instead of keeping a similar theme between all characters.

Fucking damn it, no hair color alts for Nash? So we’re gonna have to wait for PC mod/DLC costumes to potentially get him looking like a member of the Misfits? That’s so lame. What a waste of an undead character.

Did a comparison of Gilley’s Birdie 1 vs Birdie 2 (beta1 v beta2) changes, Also did partial comparisons using Gilley’s data compared to Toolassisted’s data from first beta.

[details=Spoiler]
Universal: Heavy Normals Stun 200->150, Throw Stun 200->150. Throw Startup 4F->5F

Birdie Beta1->Beta2

sLP - On Hit +6->+4, Damage 40->30
sMP - Startup 8F->7F, Damage 70->60
sHP - On Block -3->-2, Stun 200->150
sLK - Startup 5F->4F, On Hit +6->+7, On Block +2->+3, Damage 40->30
sMK - Startup 9F->8F, On Hit +1->0, On Block -1->-2, Damage 80->70
sHK - On Hit +3->+6, On Block -3->0, Damage 120->110, Stun 200->150

crLP - On Hit +5->+4, On Block +3->+2, Damage 40->30
crMP - On Hit +3->0, On block -2->-5
crHP - Stun 180->150
crLK - On Block +1->+2
crMK - On Hit +2->-1, On Block 0->-4
crHK - On Block -8->-11

jMP - damage 80->70
jHP - Stun 180->150
jHK - Stun 180->150

Forward Throw - Startup 4F->5F, Stun 200->150
Back Throw - Startup 4F->5F, Stun 200->150

F+HP (Bad Charge) - On Hit +5->+3, Damage 100->80, Stun 200->150
DF+HP (Bad Slider) - Startup 18->19, On Block -5->-6, Stun 200->150
F+HK (Bull Drop) - On Hit +3->+2, On Block -3->-6, Damage 40100->4080, Stun 100100->50100

LP Bull Head - On Block -8->-10, Damage 130->120
MP Bull Head - Damage 150->140
HP Bull Head - On Block -7->-5, Damage 180->160
EX Bull Head - Damage 100100->70110

Bull Horn - On Block -16->-18
EX Bull Horn - On Block -21->-19, Damage 100100->70110

EX Killing Head - Stun 300->270

LK/MK/HK Hanging Chain - Damage 160->150
EX Hanging Chain - Damage 80100->70100

LK Bull Revenger - Startup 40->35, Damage 707040->707030
MK Bull Revenger - Startup 45->40
HK Bull Revenger - Startup 48->43, Damage 707040->707050
EX Bull Revenger - Startup 24->25

Super - Damage, 505050210[360 total] -> 505050190 [340 total][/details]

A lot of harsh nerfs but there are certainly a couple of useful buffs in there. Looks like they wanted Bull Revenger to be more useful, losing 5F startup on all but the nerfed EX is pretty nice. sLK got some really healthy buffs. A TON of damage nerfs though :frowning:

Ryu Partial B1->B2

Spoiler

Ryu (Partial Data using Toolassisted’s early Beta1 stuff and Gilley’s Beta2 Stuff)

(Universal Nerfs: Heavies 200->150 stun, Throws 200->150 stun, Throw Startup 4F->5F)

sLP - On Hit +6->+4, On Block +3->+2, Damage 40->30
sMP - On Block +2->+1
sHP - On Block -4->-1, Damage 100->90, Stun 200->150
sLK - On Hit +2->-1, On Block 0->-1, Damage 40->30
sMK - On Hit +1->+2
sHK - Startup 9F->10F, Damage 110->90, Stun 200->150
crLP - Startup +3->+4, On Hit +4->+3
crHK - Startup 6F->7F, On Block -7->-11, Stun 200->150

F+MP - Startup 17->20, On Hit +2->+1, On Block -3->-6,
F+HP - On Hit +6->+5, On Block -1->-2
B+HK - On Hit +5->+7, On Block -2->+1, Damage 4060->4040

Forward Throw - Startup 4F->5F, Damage 130->110, Stun 200->150
Back Throw - Startup 4F->5F, Stun 200->150

Partial Chun B1->B2

[details=Spoiler]
Chun Partial B1->B2

Universal Changes Stun reduced on heavies/throws 200->150, Throw startup 4F->5F

sLP - On Block +3->+2, Damage 40->30
sMP - Damage 70->60
sHP - On Hit +1->0, On Block -5->-6, Stun 200->150
sMK - Damage 70->60
sHK - Stun 200->150
crLP - On Block +3->+2, Damage 30->20
crMP - On Hit -4->-2, On Block -10->-8
crHP - On Block -3->-2, Damage 8040->6040, Stun 12080->10050
crMK - Startup 5F->6F, On Hit +3->+2, On Block 0F->-2F, Damage 60->50
crHK - On Block -7->-12, Stun 200->150

F+MP - On Hit +4->+3, On Block +2->0
B+HP - Startup 6F->7F, On Hit +4->+3, Stun 200->150, Now a Crush Counter move
DF+MK - On Hit +2->+1, On Block 0->-1
B+HK - Startup 7F->8F, Damage 100->80, Stun 200->150
F+HK - Startup 17F->18F, Stun 200->150
DF+HK - On Hit +6->+9, On Block +5->+4

V-Skill - Startup 11F->12F

Forward Throw - Startup 4F->5F, Stun 200->150
Back Throw - Startup 4F->5F, Stun 200->150[/details]

Nash Partial B1->B2

[details=Spoiler]
Nash partial B1->B2 changes

(Universal nerfs Heavies and Throws Stun 200->150, Throw Startup 4F->5F)

sLP - On block +2->+3
sHP - Startup 8F->7F, Stun 200->150
sLK - On Hit +7->+4, Danage 40->30
sMK - On Block -3->0
sHK - On Hit +3->+2, Stun 200->150
crMP - Startup 7F->6F, On Block 0->+3
crHP - On Hit +5->+6, On Block +2->0, Stun 200->150

F+LK - On Hit +2->+1, On Block -5->-1, Damage 80->60, Stun 100->70
F+MP - On Hit -1->+1, On Block -4->-6
F+HK - Startup 11F->13F
F+HP - Startup 13F->15F, Damage 110->100, Stun 200->150
B+MK - On Hit +3->+2, Damage 70-60

V-Skill - Startup 5F->7F, Damage 70->50

Forward Throw - Startup 4F->5F, Damage 130->110, Stun 200->150
Back Throw - Startup 4F->5F, Stun 200->150

LP Sonic Boom - On Hit -2->-3, On Block -4->-5
MP Sonic Boom - Startup 16F->17F, On Hit +1->-1, on Block -1->-3
HP Sonic Boom - On Hit +6->+3, On Block +4->+1

LP Tragedy Assault - Startup 22F->18F, On Block -3->-4
MP Tragedy Assault - Startup 24F->22F, On Block -8->-6
HP Tragedy Assault - On Block -13->-8
EX Tragedy Assault - Startup 9F->8F, On Block

Super - Damage 350->330

Backdash 19F->24F[/details]

Bison partial B1->B2 changes

[details=Spoiler]
Bison Partial Beta1 -> Beta2 changes

(Universal nerfs: Heavies and Throws Stun reduced 200->150, Throw Startup 4F->5F)

sLP - Damage 40->30
sMP - Damage 70->60
sHP - Damage 90->80, Stun 200->150
sLK - On Hit +2->+4, On Block +1->+3, Damage 40->30
sMK - On Hit +3->+2, On Block -1->-2, Damage 80->70
sHK - Damage 90->80
crLP - On Block +3->+2
crMP - On Block +1->0
crHP - Startup 8F-10F, On Hit +1->-5, On Block -5->-11, Stun 200->150
crMK - On Hit +5->+4, On Block +1->+2
crHK - Damage 100->90, Stun 200->150

DF+HP - Startup 18->16, On Block -2->-1, Damage 100->90, Stun 200->100

Forward Throw - Startup 4F->5F, Stun 200->150
Back Throw - Startup 4F->5F, Stun 200->150

Forward Dash - 18F->26F (Became a teleport)[/details]

Was scrolling through eBay and stumbled across this street fighter 5 poster…is this possibly the new character?? http://www.ebay.com/ulk/itm/252035330367

Looks like it may fit in with the illuminati theme…

huh, it doesn’t look too out of the question to be honest.

Looks like that Red Headed Chick from that PS3 game, Heavenly Sword.

This will be the first new version of a SF game that launches with a healthy roster of females if that is Zen. SF isn’t so manly man anymore.

It’s literally just Teela from He-Man that someone drew in the SF4 ink-style.

i love the idea that the character leaks have gotten so bad that someone’s just selling a picture of the new one on ebay.

Looks a bit Egyptian to me.

Wasn’t there a character called Tut potentially discovered?

Could be.

It’s drawn in the SF4 style, and has too many weapons to really be a Street Fighter; looks like something out of MK.

I really don’t think this is the new character. Like said, drawn in SFIV artwork and someone’s signature is written on the bottom of the picture. She’s cool looking, but no.

Image from above = “fakity fake fake”

Spoiler

http://imgs.abduzeedo.com/files/articles/epic-masters-universe-illustrations/street_fighter_teela_by_aldgerrelpa-d5w2afh.jpg

Juri is without a doubt coming back, just like Sakura.

I remember when people were saying " Karin better be in this game ! " Chh, like the opposite had any chance of happening, ZERO chance of her not being in it. Looking forward to Juri in SF5 graphics.

Sakura and Final Fight will be in Season 2. Those are the most logical choices, imo.

https://docs.google.com/spreadsheets/d/1976rt8B91PqVCeYJAmcnW1uwVJ0H03QJtV-dJC5ohL8/edit#gid=0

I got Birdie/Ryu’s Vtrigger data on there now. I recorded Bison/Chun’s vtrigger data previously and will go through those probably tomorrow.

Ryu’s Vtrigger gives him 30% extra stun on all punches(standing,crouching,jumping), extra damage/stun on FB/DP, and his super does extra damage and 300 stun.

Birdie’s Vtrigger gives him 20% extra damage on every attack, faster walk speed, his heabutts are faster startup and safer on block(except HP), and bullhorn is safer on block. It also give him more hits on his headbutts, bullhorns, and they also get 1 hit of armor.

This. Looks more like someone just drew their original character in the SF4 style to me.