I Really liked the game till I started getting hit with the jab traps and getting tatsud/divekicked in the face constantly with impunity not being able to AA alot of stuff sucked and I finally quit the day The rolento knife glitch came out. Since then though I hear that the game has changed quite a bit for the better could anyone give me a rundown of how the metagame is different. What important changes have been made overall and what changes if any are likely / needed. Mind you I have never been of the camp that was outraged by the time outs or though the system mechanics were bad just the way some of the characters panned out turned me off.
Most of what you mention (jabs, tatsus, dive kicks) have been nerfed, with the exception of Cammy’s jab pressure, which I personally don’t find to be that big of a deal since it’s easy alpha-counter bait. The “we will guard for you” gems were drastically nerfed to the point that I’ve yet to see more than one since the patch, so that was probably the big change that really improved things in my mind.
To be honest, I don’t think the game changed that much outside of those things, as much as it is the people playing the game that stuck with it have gotten better for the most part. People started actually utilizing the tools that the game makes available, and even now there’s folks that are seeing ways to make Pandora more useful than it initially seemed.
All that said, there is supposed to be a larger update due out soon that will rebalance things again, but it’s likely not going to happen until after the 25th Anniversary tourney series is over, so there will likely be more positive changes in the near future too.
Best way to get a good sense of where things are at now would be to check out some of the vids that have been going up from the online tourney series, or ssf4evo’s channel, or of course, JiBbo’s channel.
It’s good to see you are giving the game a second chance, but lets hope this thread gets its point across before unwanted guests arrive.
Nope. Sorry divekicks (and maybe tatsus) are still as obnoxious as ever.
Fixed that for ya.
Is there another dive kick to discuss?
TBH I’m probably one of the guys you wouldnt have wanted in a thread like this
Lol Guess not.
People used to complain about Juri’s divekick but that’s not really a problem now.
Also I would say that minor changes have been made, but it’s more that players have started to discover this game potential and utilize what they know in their game plan. The more new information people discover, the less this game looks and feels like sf4 and mind you that is a good thing. Of course there are people who still play this game like sf4, because that’s all they know and make no effort to expanding their knowledge overall in sfxt, typically we refer to those that makes no effort to improve themselves as a player for whatever reason as “scrubs”.
“but but why should I put more effort than I have to when LMHH into best launch combo does enough already???!?!”
I’ll agree on Rufus’ dive kick, but… that’s what Rufus does, for better or worse.
Tatsus? The crossup tatsu still has its uses, but you actually have to think about the spacing and such to use it now. Might just be me - since the infamous patch I’ve yet to be hit by a cross-up tatsu that wasn’t spaced like, perfectly.
Granted Juri can just cr.mk to avoid that crap. :-p
Lol they can have fun dealing 300 damage on max on average while I heal back that health so it’s like I only took 150. Meanwhile I get one solid hit confirm that leads to 400+, and a mix up afterwards for the round. It would take them like 5 LMHH to get a kill where as it only takes me 2-3. My damage > Theirs
I’d like to give the game a second chance. Are they still working on patching the game? I haven’t played since the last one. Also are people playing with gems or without gems online? Do a lot of people play online? If not, it would be cool if a bunch of us filled a lobby with or without gems on XBL.
That argument assumes that you don’t get touched again till your life regenerates every time. Factor in the meter gain, 2 bar supers, and risk reward, you can die very quickly.
Lili dive kick nough said. I got the set ups and damage comobs >=)
Well, for dive kicks, there’s:
I think that’s it. I don’t think any of the DLC characters have dive kicks.
I just realized, that’s 3 dive kicks for the Street Fighter side and 3 dive kicks for the Tekken side. o_O
And while yes, there are some people who try to play this game like SF4…there are a few characters that you can’t really help it. I think Guile is the primary example; while the overall system gives him new combo opportunities, nothing has really changed about him to get you to play him differently than his SF4 counterpart. At least that’s how I feel after having played him for a little bit.
Actually, thinking back on it…Guile feels like the only character in this game that plays almost identically to his SF4 counterpart. Pretty much all the other characters in the game feel a lot different in comparison. Ryu has his Donkey Kick and can special cancel his sweep, his EX Shoryuken is now his Shin Shoryuken, plus he is able to charge his fireball. He still maintains some of the basic stuff from his SF4 counterpart (basic frame-traps, normals and links) but other than that he feels a lot different. Ken and Abel feel like completely different characters.
And then there’s the Tekken side of the cast which are completely new to the Street Fighter style of play…
Yeah, unless you play Guile, there really doesn’t seem to be much of an excuse to play this game like it’s SF4.
Yeah, I know. What I am saying in response to the argument “there is no point in learning anything beyond LMHH” is that I can potentially end things faster than they can solely based on efficient damage output.
Sim and Cammy don’t count? =/
Setups and damage combos =/= rufus dive kick. I doubt the OP quit the game cos of a Lili setup.
Edit: OP, play/try the game if you want to give it another shot. Unfortunately, the herp is still derp. You’re gonna have to deal with it mang (or quit again).
The dive kicks a bit weaker so I think it’s OK.
It’s honestly not that bad as it was pre patch. I mean the major dumb shit(well most of it) got corrected. There is always going to be a fighting game with herp. There is really isn’t anything that doesn’t have an answer out of all the tools the characters have. This game could use a few tweaks but it is nowhere as bad vanilla.
Lili’s dive kick is ass compared to the rest of the line up.