Well, for dive kicks, there’s:
I think that’s it. I don’t think any of the DLC characters have dive kicks.
I just realized, that’s 3 dive kicks for the Street Fighter side and 3 dive kicks for the Tekken side. o_O
And while yes, there are some people who try to play this game like SF4…there are a few characters that you can’t really help it. I think Guile is the primary example; while the overall system gives him new combo opportunities, nothing has really changed about him to get you to play him differently than his SF4 counterpart. At least that’s how I feel after having played him for a little bit.
Actually, thinking back on it…Guile feels like the only character in this game that plays almost identically to his SF4 counterpart. Pretty much all the other characters in the game feel a lot different in comparison. Ryu has his Donkey Kick and can special cancel his sweep, his EX Shoryuken is now his Shin Shoryuken, plus he is able to charge his fireball. He still maintains some of the basic stuff from his SF4 counterpart (basic frame-traps, normals and links) but other than that he feels a lot different. Ken and Abel feel like completely different characters.
And then there’s the Tekken side of the cast which are completely new to the Street Fighter style of play…
Yeah, unless you play Guile, there really doesn’t seem to be much of an excuse to play this game like it’s SF4.