I’ve been a supporter of the game since day one, and I’ve argued up and down about a lot of things related to it. Recently I’ve been having a hard time defending it against people though as I go back and play several other games, including SFA3, Marvel 3, SSF4, and DS3/Chaos Tower
Basically, I think that discounting gems is a terrible decision in tournaments. Capcom has already said the game is currently balanced with gems in mind – so a lot of the issues we’re having, such as time, for example, could be circumvented if we started to incorporate other elements of the game that were intended for use. Assist Gems are bad, we’ve established that, but at this point it is rather quick to select your gems for your characters and get into a match – there’s no reason we shouldn’t be using them at least on a trial basis to explore how they effect the flow of matches at high levels.
As far as the community is concerned – they never gave the game a chance. Even EVO being 2v2 seems like a choice made to help speed the game towards its demise and frankly, that’s one of the things that makes it bad: everyone keeps talking about how much they hate it when they haven’t given it an honest chance. This is the same thing they did with Vanila Marvel 3 and Ultimate – the only difference is, SFxTK doesn’t have 10 years of credit banked up to tap into to motivate people to play it the way Marvel 3 series inherited its credentials from Marvel 2. Mind you, Marvel 3 is very good at doing what it does, but if it had come out of the gate without Marvel 2 hype backing it up it probably would have a much slower start. All of that aside, it has only be 3 months since SFxTK landed and everyone writing it off like its been out for 6+ months with no patches. 3 months and 3 patches is not a bad rate – granted, Capcom has fumbled and fouled itself several times so far, but they are obviously trying. The community is killing this game with its naysaying more than anything bad about the game is killing it.
Balance wise – I don’t know. I do feel the jab weirdness needs to be fixed – you can claim back dash/alpha counter/etc as a solution to it, but the very existence of it is counter intuitive to the basic principles Capcom’s slower 2D games are based on – the same goes for jump ins, which are incredibly powerful for almost no risk. Even trading with ground normals (Which happens a lot, as most characters have awkward anti-air normals with no priority) is favorable.
I feel the game could easily be salvaged and made manageable as is, even, if the community just opened up to it more – but everyones so caught up in the flashiness of Marvel 3 its hard to argue for people to give the game a chance. I feel like the June patch could be the game’s saving grace, but really, if we got a high profile tournament for SFxTK (particularly if EVO changed to 1v1, which I was against but after spending 4+ hours a day grinding just to find out my partner hasn’t turned his PS3/360 on in weeks, I wholeheartedly agree that 2v2 is disadvantageous to al ot of people and needs to be corrected.)