Personally, I’m not a fan of systems that give you more rewards than you’ve earned, so I chose option 3, none of the above.
I’m also not a fan of the current trend promoting offense over defense, as if one is more honorable than the other. Why is defending always trivialized or looked down upon as “turtling”? Blocking correctly ALL THE TIME is hard…especially in games like SC or Tekken where, mid/low mix-ups can be lightning fast…or games where throws are prominent…or games with fast, high priority normals that allow people to lock down their opponents easily. Do games like these really NEED stun/guard meter?
If people criticize parries for simplifying gameplay and eliminating certain play styles, shouldn’t those same people criticize guard meter (and to a lesser degree stun meter) because they also eliminate certain play styles, thereby simplifying gameplay?
Actually, aren’t parries and guard meter exact OPPOSITES (sorta)? If so, the flaws of one should exist for the other, just inverted, right?
I just think the art of defense doesn’t get the respect it deserves.