WARNING: This thread is for theory fighter professionals only. Don’t bother posting shit like “Elena’s in CvS2?” or “This is a stupid waste of time”. I already know that.
Now for the TRUE theory fighters out there…
What if you could stick your favorite character into CvS2? Have you ever thought about how you’d design it, considering RCs, rolls, grooves and shit like that in mind?
I was thinking about what it would be like if Elena was in CvS2.
Okay, let’s pretend. She’s in the game. Make her Third Strike Elena pretty much. Roll animation looks like her command strong punch (cartwheel), and dodge looks like whiff grab animation. A Groove activation looks like Healing. Okay, all that dumb shit’s out of the way.
Personally, I think how good/broken Elena would be hinges on two moves: spin scythe (comboable or not) and short lynx tail (safe or not). I’ll analyze the following moves considering the either/or case - either she has comboable SS or safe short lynx tail.
low jab/short: Considering Elena is an overhead machine, it would probably be dumb to give her rapidfire low short. Low jab, though, would be okay regardless of which Elena we are talking about. If she didn’t have comboable SS, rapidfire low short might be okay since it wouldn’t combo into anything but scratch wheel which isn’t safe.
stand roundhouse: This move should still have crazy priority since it’s her primary poke, but should it go over moves? I think to be competitive, you should make this move go over things like Sagat C.Fierce if spaced right. Her back leg is somewhat vulnerable, but her kicking leg goes high enough to go over moves like that.
jump roundhouse: In a lowjump groove, this move might be broken because you could lowjump roundhouse all day long. To fix it, you could give Elena an alternate roundhouse for a lowjump (I think Ryo has an alternate move in his lowjump). If she doesn’t have comboable SS, then lowjump roundhouse would be okay since, like rapidfire low short, it doesn’t go anywhere.
command forward kick: This move NEEDS to be toned down if you can combo spin scythe; probably made slower before the actual attack comes out. However, if she doesn’t have it, then this move should stay the way it is in 3s.
low forward: Resist the urge to speed up this move; think of how broken she’d be in A Groove if this move was a little faster. It should still link into Brave Dance, but considering what I think should be done to it, it probably needs to have shorter recovery time in order to do so (see next post).
None of Elena’s chains seem to be anything to worry about, so I’d keep them all. Next post - specials and supers.