Can anyone explain to me how the game actually handles/deals with sub 1 frame lag? I’ve heard some people say “it doesn’t affect anything.”
At the very least if you do an input in the last X milliseconds of a frame (where X is the input delay) it should at least be registered on the next frame, right?
I’ve also heard that the way its handled on a monitor is by splitting the frames unevenly, so certain frames get dropped?
All I know for sure is that monitors with sub-1 frame lag (obviously the evo monitor/Asus in particular) feel different to me, consistently. Can someone tell me what’s really going on here?