What I would like to see implemented is a combo grading system that ranges from D to SSS. I feel that all of Dante’s BnB’s do about the same amount of dmg including the stylish ones. So the idea that I came up with was to have a style gauge that rewards those who go for the style combos.
What I’ve thought of so far is to have certain attacks raise the style meter by various amounts while the meter slowly depletes constantly but decreases when dante takes dmg maybe 1 grade every 90k dmg. Reaching to a certain lvl, C, A, S, SSS would increase the number of hits on Dante’s super . Kind of like how Modok’s analysis cubes work. Maybe have million dollars do more gun shots, devil trigger having a longer duration, or Devil May Die doing more hits.
I just believe that style combos should more risk more reward, than just more risk low reward. Another idea is to have the grade increase after every special attack hit aka killer bee, volcano, hammer, million carats.
Of course if this was implemented Dante would need an overall damage nerf. I thought about having the style system actually increase the dmg of dante’s attacks but i felt that it would either be too hard to implement, capcom would be too lazy, and dmg scaling would null it.