Super Art damage crouching, taunts, errata


#1

This is a comprehensive list of damage changes Super Arts get against crouching opponents with a default, normal defense. Only moves that hit once get a 25% increase; the boost changes with each successive hit. Opponents do not necessarily remain crouching for the whole super.
Depending on the defense value, the amount taken while crouching may increase or decrease regardless of whether or not the character’s defense is higher or lower than normal.

Taunts do not give a flat increase either, so those will also be listed.

These figures are perfectly accurate against people with normal defense. Other characters do not follow those exactly but are in the same neighborhood.

Capcom either does not have or does not use technology to define a “move”. Every multi-hit attack in the game seems scale its own damage.

These are percents of the original move’s damage. Not points. x% means the original super against a standing opponent gets boosted by x%.

If a super isn’t listed, it had no change.

Necro
Magnetic Storm
taunt 15%
crouch 12%
both 31%
Electric Snake
taunt 30%
crouch 10%
both 43%

Urien
Tyrant Punish
taunt 12%
crouch 22%
both 43%
Jupiter Thunder (point blank only)
taunt 20%
crouch 5%
both 38%
Aegis Reflector
taunt 31%
crouch 5%
both 42%
EX Aegis Reflector (only hits 1 time)
taunt 25%
crouch 25%
both 75%

Sean
Hado Burst
crouch 25%
Shoryu Cannon
crouch 5%
Hyper Tornado
crouch 2%

Gouki
Messatsu Gou Hado
taunt 36%
crouch 20%
both 75%
Tenma Gou Zanku
taunt 45%
crouch 25%
both 79%
Messatsu Gou Shoryu
taunt 21%
crouch 17%
both 41%
Messatsu Gou Rasen
taunt 19%
crouch 3%
both 26%
Messatsu Gou Senpuu
taunt 21%
crouch 2%
both 27%
Kongou Kokuretsuzan
taunt 42%
crouch 15%
both 61%

Ibuki
Kasumi Suzaku
taunt 53%
crouch (inconsistent)
both ~84%
Yoroi Dooshi
taunt 8%
crouch 21%
both 34%
Super Raida
taunt 44%
Yami Shigure
taunt 35%
crouch 13%
both 55%

Remy
Light of Justice
crouch -4% (some hits miss)
Supreme Rising Rage Flash
crouch 8%
Blue Nocturne
crouch 5%

Ryu
Shinku Hadoken
crouch 23%
Shin Shoryuken
crouch 4%
Denjin Hadoken
crouch 8%

Chun Li
Kikou Shou
taunt 9%
crouch 9%
both 22%
Houyoku Sen
taunt 7%
crouch 2%
both 11%
Tensei Ranka
taunt 16%
crouch -34% (some hits miss)
both -13% (some hits miss)

Alex
Boomerang Raid
x1 8%
x2 24%
x3 32%
x4 41%
crouch 6%
both x1 16%
x2 32%
x3 41%
x4 49%
Hyper Bomb
x1 5%
x2 16%
x3 25%
x4 35%
Stungun Headbutt
x1 4%
x2 16%
x3 32%
x4 40%
Backdrop Bomb
x1 4%?
impossible to gauge

Yun
You Hou
x1 2%
x2 4%
x3 11%
x4 19%
x5 23%
x6 30%
x7 36%
x8 43%
crouch 6%
bothx1 6%
x2 9%
x3 17%
x4 23%
x5 28%
x6 36%
x7 41%
x8 49%
Sourai Rengeki
x1 0%
x2 5%
x3 7%
x4 14%
x5 16%
x6 23%
x7 35%
x8 37%
crouch 5%
x1 7%
x2 11%
x3 14%
x4 21%
x5 23%
x6 30%
x7 44%
x8 46%

Yang
Raishin Mahaken
taunt 13%
crouch 5%
both 19%
Tenshin Senkyuutai
taunt 17%
crouch 12%
both 31%

Dudley
Rocket Uppercut
taunt 13%
crouch 7%
both 25%
Rolling Thunder
taunt 10%
crouch 10%
both 26%
Corkscrew Blow
taunt 18%
crouch 13%
both 37%

Oro
Yagyou Dama
crouch 21%
Yagyou Oodama
crouch -3% (misses some hits)

Makoto
Seichuusen Godanzuki
x1 14%
x2 46%
crouch 7%
both x1 24%
x2 59%
Abare Tosanami
x1 20%
x2 53%
crouch 10%
both x1 35%
x2 69%

Twelve
X.N.D.L.
crouch 5%
X.F.L.A.T.
crouch 2%

Elena
Spinning Beat
crouch 4%
Brave Dance
crouch 9%

Hugo
Gigas Breaker
taunt 19%
Megaton Press
taunt 18%
Hammer Mountain
taunt 6%
crouch 6%
both 11%

Ken
Shoryureppa
taunt 16%
crouch 5%
both 24%
Shinryuken
taunt 13%
crouch 4%
both 19%
Shippu Jinrai Kyaku
taunt 17%
crouch 7%
both 27%

Q
Critical Combo Attack
crouch 21%
Double Deadly Combination
crouch 7%
Total Destruction
Strike
crouch 25%

Capcom has a very complicated way to determine damage. Two combos that do the same damage with a different number of hits will do slightly different damage after a character changes their defense. Because of this, it’s impossible to give each character one defense percentage that will work for every single attack in the game.


#2

MmmMmMmm… Lists… :slight_smile:

Good work!


#3

Nice! :slight_smile: how’d u come about this list if i may ask? :slight_smile: