Super Jump Canceling after Neutral throw

twelve

#1

As people know, you can use a Super Art such as X.N.D.L. or X.F.L.A.T. on a knocked down Hugo after a neutral throw. I can do the X.N.D.L. but not the X.F.L.A.T., however I can do the MK, SJC but not after the neutral throw. Plus anytime I do nail it off it totally misses. Any info on this.


#2

You just have to do it really, really, really quickly. Literally as soon as you finish the super, and just barely off of the ground.

I do it by using a 360 (well, really a 450) motion, starting at down and going counter clockwise. That all counts as both a super-jump and two fireball motions, so it’s the quickest possible way without being a machine.

Also, drum your fingers across the kicks when you do it, Negative Edge styles. Without going into the super-specifics of negative edge, that makes sure you do the move as soon as humanly possible.

N - For details, of course (shameless plug) check the Twelve tutorial on www.combovideos.com


#3

I’ve seen the vid, excellent vid but now when I d/l it from there i dont get the full video only up to where he’s fightin Dud


#4

Hm, weirdo. Is that during Anti-airs, or all that stuff in Stage 4?

N - I’ll ask Blaze either way, thanks for telling me.


#5

thanx cause I love that vid and want the full length version


#6

Blaze says the file was wonky a few days ago, should be totally fixed now. Thanks again.

N