Super Jumping on Chun Li

remy

#1

I tend to super jump a lot against Chun Li when I’m using remy. Most Chun Li’s tend to turtle, and as Remy it’s really not a good thing because we turtle too (well most of us anyway). This usually goes in Chun’s favor as she can build her meter up and become scary. Thus, against her I usually don’t wait for her to build the meter up, and try to jump and land the solid basic combo: Jumping Roundhouse, low short, short rising rage flash. Although, many experts advise against frequent jump-ins (due to the high parry and all that good stuff), I feel that Remy’s leg is long enough so that I can vary the timing in a flexible way. Sometimes I don’t press the kick button until very deep to throw off her parrying. And many times, it seems like even if Chun was able to parry the initial jumping roundhouse, I can still get off the subsequent low short, short rising rage flash to finish off the combo.

So my questioN:

does anybody else super jump against chun li to fly over her annoying Fierce Punch?

note: i’m talking more about casual matches here. I understand that in tournament level play, you play as safe as possible.


#2

i don’t see any point to super jump
she can throw you if you land on the other side or cr. mk SAII


#3

Doesn’t matter…casual or tournament you will get owned if you super jump in on Chun. At least if you’re using a character like Ibuki or Oro you have some options to mix up in the air. All Remy has is j.HP/HK (j.HP will usually whiff if she’s crouching) or empty jump throw. Both will get owned by c.MK super or b.HP easy. Once in a blue moon a super jump attack might actually get Chun Li but I would only try it when she doesn’t have bar and after you’ve knocked her down with a throw.


#4

yeah actually i usually only do it when she doesn’t have a bar, early on in the game. HP is useless for sure (unless you’re lucky), but I find HK a pretty good bet, as it has a farther reach, thus more flexibility.