Akuma VS Nerf hammer. Round 2, fight!
“Ryu and Akuma’s Air Hurricane Kicks are no longer as effective for escaping bad situations. If these are done in the air before hitting the peak of the jump, they’ll become floaty and go nowhere. Crossing up with a Hurricane Kick still works, though.”
Interesting. Provided cross up works, I guess this isn’t a huge deal breaker from an offence perspective though I do tend to traverse the screen and switch sides safely with an instant air tatsu due to how fast and far it travels.
Personally I’m hoping we see hp shaku regain some semblance of being useful in combos again. I’d also like to use fs.hk in FADC combos again, even if the damage is heavily scaled and obviously without the loop coming back. I miss the style Akuma exhibited in vanilla with lp srk > fadc > redball and fadc’d fs.hk combos. Those were sweet.
**Update: Most recent changes to Akuma:
- Faster U2
- EX SRK damage nerf or HP fireball (the half circle one) damage buff (‘or’?)
- Slower walk speed?**