That is a really hard match for Hawk. It seems to me that he can really only do two things to get in. When Sim throws a Yoga Fire, j.Fierce over it. This will at least trade with Sim’s limbs (sometimes win cleanly), and you win if they trade. That, or Psychic DP. Of course Psychic DP is pretty hard to land, so you may eat 3 or 4 or 5 limbs before you land one, but once you knock down Sim once (or get any kind of position advantage), you need to kill him right then and there, because you will probably not get the opportunity again.
I don’t know about AE because I haven’t played it much on PS2. I can say though that there is no good home version of ST. Every single version has at least one serious problem. It’s really hard to say which pile of shit is better than the other.
The DC version has characters that are too small, so spacing for everything is different and certain combos that should work don’t. That is my biggest gripe with the DC version, because that affects all characters. There is also a huge amount of time between “Round 1, Fight!” and when you can actually move.
The Saturn version’s characters are too big, plus Guile magically got his CPS1 chain back, so he can do cr.Short->st.Fierce again.
The PS1 version has a lot of small problems and two big problems. The first small problem is that when the opponent has zero life left, it takes two blocked specials to kill them, where it should only take one. Chun Li’s medium upkicks fall WAAAY too slowly, but Short and RH versions are correct. The PS1 version also has the same problem with lag after “Round 1, Fight!”, and Guile also has his CPS1 chain in this version as well. The big problem (according to Kuni) is that the input is different too. Moves can’t be done slowly like they can in the arcade, and also tapping two buttons one right after the other counts as pressing them together, so it’s easy to get accidental lariats. Also, dizzies are messed up. (Characters don’t get dizzy when they should.)
Watson said that Deejay can duck Boxer’s far st.Fierce, which shouldn’t be possible, but this is not true. After I got home, I tested the arcade version and the PS1 version side by side, and the range is the same. Deejay definitely can not duck under Boxer’s st.Fierce, except from far range (but that’s the same in the arcade version).
Justin Wong complained to me that O.Sagat’s Tiger Uppercut does less damage, but again, this is not true. I tested it side by side with the arcade version, and there is no noticable difference. What he may not have realized is that ST (the arcade version) is a very random game. The same moves don’t always do the same amount of damage. Choose O.Sagat in the arcade version and do five Tiger Uppercuts to the opponent. Sometimes that’s enough damage to kill them, sometimes it’s not. It’s random.
If you’re not referring to the two points above, how are they toned down?
The reason PS1 was chosen is because at the time, the only differences I knew of were the lag before the round, Chun’s medium upkicks, and Guile’s CPS1 chain. If I had known about the input differences and dizzy differences, maybe we wouldn’t have used the PS1 version.
Japanese Dhalsim players usually do noogies, or just straight Yoga Flame (does decent damage, knocks down, allowing for more free block damage).
Turtle it up. Chun controls that match on the ground because lightning legs beat all of Claw’s normals, and upkicks beat his jump-ins. He has to take it to the air, so it becomes a guessing game between wall dive, punch wall dive, and wall dive fake-out. Chun has an answer for all three, but you have to guess right. If he does real wall dive, just do jump back medium kick. (Or if he tries to do real wall dive off of your wall, just air throw him before he gets to the wall.) If he does punch wall dive or wall dive fake-out, just fireball him. Please note that my match against DSP at Evo2005 (battle for 5th place) is a perfect example of how to NOT play that match. If anyone (Spence?) got my matches against Tokido on tape, that is a much better example. Also, I think I have my matches with DSP during the 3rd (private) ST tourney on CigarBob’s cabinet, and that’s also a much better example of how to play that match. If that got recorded (which I think it did), I’ll up it.
Yeah, I came down for the get-together a week ago or so, but gas is way too expensive for me to be taking a bunch of random road trips just to play ST. If you want to come up to STL, I own an arcade cabinet with ST, so we can play here.
No, thank YOU SIR!! Your cabinet was the best part about Evo for me (and a lot of other peeps, too). Currently encoding the ST footage. I’ll let everyone know when it’s done.