Super Street Fighter II Turbo, in the house


#4017

Gameplay seemed kinda weird too, so I was wondering if the players couldn’t see the health/super meter either. eg. Chun vs O.Boxer(?)


#4018

I’d honestly be extremely surprised if they found a way, or if they even bothered, managing to put those overlays on the arcade screens themselves. Highly unlikely though. And I’ve yet to hear of them hold tournaments where they covered it up with tape or anything like that.


#4019

Will USF2 soft ban Akuma instead of hard ban in America


#4020

Just saw some more USF2 footage.

No way Violent Ken and Evil Ryu will be allowed


#4021

Didn’t know Akuma was this good in CVS2:


#4022

Well, I mean you can do that with a few instruments in real life, like putting cardboard or layers of post-it notes over the screen. We’ve done that before to Unessential just to troll him on his super meter in casuals.


#4023

The higher tiered characters are boring imo… too easy to play at a “elevated level, with ease”

I was patient and had fun just mastering the entire cast and the lower tiers are by FAR my favorite to play and win matches with.

EXTREMELY REWARDING!!

Just purchased USF2, looks good EXCEPT - they should have allowed ORIGINAL INPUTS FOR SPECIALS, and NOT adjusted to the new HDRemix input remastered - HOPEFULLY the creators can make an update allowing this.
Glad to have SF back on NINTENDO !!!


#4024

Is this true?

I thought it was proven that inputs on “turbo” frames were dropped?


#4025

If you look at this replay until you get to Claw (it may take a while), you can see that World Warrior Claw has 2 types of Barcelona Attacks. 1 attack is where he extends his arms and the other attack is where he doesn’t extend his arms and keep his arms crossed. The one where he keeps his arms crossed is actually the command throw version of the Izuna Drop (2 complete different moves) where his arms stay crossed until he grabs you. But, for some reason if you are out of throw range, his claw still has a hitbox to where you get hit like in the following replay:

fightcade://challenge-8736-1506408174.95@sf2

Do other CPU controlled Claws have this ability like CE, HF, Super, and Super Turbo, etc?


#4026

DAMN. Forgot about this. Might have to check this out:


#4027

Super Street Fighter 2 Turbo — Results

  1. Myung (Vega)
  2. Largemann (Balrog, Guile, Dee Jay)
  3. KennyV (Dee Jay, Ryu)
  4. Zass (Balrog)
  5. Dickson (Guile, Ryu)
  6. Tez (Ryu, O. Sagat)
  7. IEC|Brentobox (Vega)
  8. Boxtown|Hilary (Chun-Li)

Went 2/2. Lost to Myung 3-0. Lost to Chris 3-2. Great games regardless!

Tez = NYChrisG by the way


#4028

#4029

I recently discovered some new tech. Sorry about the quality, I’ll make another video later


If you do a 0 frame move on the opponents landing frames, it is impossible for them to block standing. This is deadly against Sim, Rog, Bison and Gief because they have no choice but to crouch block. All you need is one throw to end the game.


#4030

So it works similarly to O.Shotos unblockables, but done outside of wakeup timing?


#4031

Yeah, but you can block these by crouching. It works with kens hp.dp and ryus air tatsu. I’m not sure what other moves are 0 frames. I would love to know whats going on here.


#4032

No one’s talking about the 5k tournament?


#4033

Oh we are.


#4034

Anybody know what is going on here? It looks similar to the ‘stance’ glitch with Guile in one of the older SF2 games.


#4035

Good time for this:


#4036

Yo,

Just stopping by to say “Hi.” I miss this game and I miss you clowns. I hope all is well and that I see some of you on-line with the SF30 collection.

Xoxoxoxox - Fatty