Super Turbo Training mode


#1

Is this mode only available on Super Street Fighter 2 X: Grand Master Challenge For Matching Service DC? Is there a version I can run on fba perhaps with that training mode? Any help would be appreciated .


#2

Not sure… Seems not many others know either… I’ll see what i can dig up!


#3

I don’t know of any training mode specifics, but saving states, and loading states, or using the .cheat to give the opponent infinite health works on practicing some execution.


#4

Exarkun is right. The only thing you can really do is use cheat files to make health and time infinite. The reason is that when you play nfba you’re playing the arcade game. The arcade never had a training mode. I forget where I found the cheat files, but if you google they shouldn’t be too hard to find. I think I downloaded a version of nfba that had all the cheats bundled.

The problem with using the cheats is that they don’t seem to work as well as a real training mode for some reason. The opponent doesn’t pushed back correctly when you hit them and the combo messages don’t seem right. So, it’s better than nothing. But if you have access to a different version that has a real training mode you’re probably better off using that.


#5

If you use the “Infinite Health for Player X” cheat, open up the add/edit cheat menu and change the “Delay” field from 0 to 6 or 7. This will allow your training dummy to react in a normal way instead of exhibiting the odd behavior you get with delay=0. The only problem with this is that if you manage to do 100% percent damage in the 6 or 7 second delay window you’ll KO your dummy. Otherwise it works great.


#6

Thanks for that tip Supernaut, you just saved me from acquiring a DC copy.


#7

cheat mode you say?

hm so certain parameters are able to be messed with? Do we know why some parameters, but not others? Can you script a character to do a combo?

Before, I was wondering if there was some batch script that could be run in fba to figure hit detection that would, say, start a round, have the character walk one additional pixel forward than the last round (or hold forward for one additional millisecond longer) and press a punch. If you can detect whether or not the move connected, could you find out more about hitboxes or timing windows of combos?


#8

It’s in the Capcom Classics Collection Volume 2 version of ST, as well.


#9

I’m having a hard time figuring this out embarrassed

I want to make P2 infinite health with the correct hit properties but I’m not exactly where the add/edit menu is. Are you referring to the files in the cheat folder ?

This is what I looked at ( not sure if I’m in the right place )

cheat "P2 Inf Health"
default 0
0 "Disabled"
1 “Enabled”, 0, 0xFF8879, 0x90, 0, 0xFF8A0B, 0x90


#10

Having the same problem here, help would be greatly appreciated. :wonder:


#11

I forgot to mention that the ‘Delay’ tweak can only be done with the MAME cheat engine. I tried to find a similar trick for Kawaks/FBA style cheats, but couldn’t find anything.


#12

I’m not sure which cheat file you’re looking at, but maybe if you changed one of those zeros to a 6 or 7 it would work. :sweat:


#13

Nope, I tried that and FBA crashed :stuck_out_tongue:

It would be nice if they implemented MAME’s delay.


#14

What does the delay do?


#15

“Delay” allows you to set the interval at which a cheat code is re-applied. Setting it to 7 tells the cheat engine to apply a specific cheat code every 7 seconds, while setting it to 0 will cause the cheat to be applied every frame.