Last casuals from here, arcade has become old and busted, and the players have most likely moved on to Tekken/SF4/KOF 13. I hope the controls can still be salvaged. :sad: These next vids also build the case against mercy rounds in casuals, even if he’s your bff or something. It’s just a waste. :lol:
As usual, loud karaoke, you might want to watch on mute. Gonna label these later.
Athena banned? Yeah, I guess since she is a boss character. But I never thought she was that great to begin with. I recall playing alot of them on XBL a long time ago. Yes, her moves have alot of priority, alot of invincibility and she can zone pretty well with the lion fireball. However, her moves were pretty gimmicky as well
Bow of Judgement - unblockable yes for good damage BUT you can just duck under it
Mermaid tail - block it and you get a free combo on her
Bird peck thing Hammer drop - hold up and stay jumping, this move can only hit if you are on the ground or just block low (the bird) and then block high (the hammer drop) and punish her. Plus, I’ve seen ppl hit her out of the hammer drop.
Exceed - rarely used, but if blocked free combo on her.
Her moves have so much start-up you saw them a month away so you could block correctly and punish them accordingly. Plus, most players just sucked they want to zone. Get up next to them they don’t know what to do! Normals? pokes? combos? what are those??? Sure she’s far from balanced with all the bullshit invincibility but she’s very beatable.
Hehe, this thread is fun. Game did suck but it was fun. These were my two characters and yeah they did suck.
For Bison it was Head Stomps all day, quick, fast charge and enough priority to connect as counter hits, where then you could juggle someone afterwards if it hits as a counter on an airborne opponent in the corner with a Super Psycho Crusher, multiple ones. Yeah his Psycho Crusher and Knee Press were just ugh. They both do the same thing, same damage the only difference is you can combo Psycho Crusher from a light. SO why bother with knee press. Then there was his Bison Warp. You could use it sometimes as a GCFS counter, but normally the recovery on it sucked like hell. And MAX Mode gave him nothing to work with. Except cancelling unsafe normals into a Bison Warp or Head Press. Only thing he had going for him was his Super Psycho Crusher cross-up. Hit an opponent with a Super Psycho Crusher, you can time it to hit them with the tail end of another one as they wake-up. Did good damage but after a while you could become predictable. While Knee Press Nightmare, what a waste! Can’t combo from lights, can’t do the cross-up thing and did the same damage, Again, what is the point. Though his exceed was good for punishing fireball spammers or anti-air though ya had to be psychic.
Vega felt so slow and stiff in this game compared to all the SFs. His wall dives sucked. Flip Kick wasn’t too bad and his MAX Mode Claw Roll, xx, Flip Kick was cool. Don’t bother with wall dive super unless you want to waste meter. Apparently SNK took a page out of the Alpha book on this super rather than ST. Flip Kick super was decent. His exceed had no range and crap hitbox.
Though both characters could GCFS to super, the normal way (f, f) w/o losing a charge which was pretty nice. Ppl not familiar with the characters usually lost out to that since who woulda thought you can dash up and do a charge super.
Hey everyone I just found this thread and saw its been inactive for awhile so hoepfully we can get a little more action going on now.
I just started playing SVC on Fightcade a few months ago and in spite of the game’s flaws j really do enjoy it. I wanted to know if anyone here still plays or would be interested in running games. SVC isn’t the most popular game on Fightcade so I really like to develop a community for it somehow. I guess the best place to start is here.
My name on Fightcade is ultros and I use ryu,kyo,ryo,dan,hugo and genjuro.
is it me or is every fighting game ever made always rushed? why cant they ever just fucken take there time ud think theyd have learnt after all of sf2s updates that we take our time and develop the game nowadays patches are easy to do but back when games were hard copies u only got 1 shot