I use what works Heres my tech
I will update the document and add anti air to general game plan
**Vs Zangief **
A difficult match up for Julia. Her general strategy does not work on Gief due to stand and crouch lp. So no cr lk > cr mk magic series buffer spam.
**This match up is a big rock, paper scissors game. **
vs Giefs cr lp > magic series -> stand rh wins
but stand rh loses to Gief’s st lp magic seires
but st lp magic series loses to cr lk or cr mk magic series
Most Giefs use stand lp mid range so at the start of the match use cr lk/mk magic series and get him to that option. Once they figure out your crouch lk/mk beats his stand lp they will start going for cr lk magic series which will beat Julia’s cr lk BUT That’s when you mix them up and throw out a st Round House to beat his cr lk
Once you won the match up on the ground Giefs only option is to Jump or EX green hand which is a gimmick so they will most likely go to the air.
Luckily for you all his aerial options loses to Julia’s cr FP anti-air, with the exception of a delayed jump mk, but you always got LK DP. Remember only lk DP is reliable as an anti air so learn its diagonal range.
Once you got the air and ground won its all up to Gief’s partner. Have that qcf HP ready
Applying knockdown pressure
Neutral jump lp and lp beat all of his options (beats SPD and miss timed Lariot)
If they roll Follow them with f mk > mp > p *tekken string **This does however lose to roll SPD
**VS Lariot **
If used as a Reversal after a Jump in RH you will get hit if you do anything else but DP. All jump in’s have 4 frames of recovery in this game so all jump in attacks (although plus frames on hit) are subject to invincible reversals.
In other cases Gief players like to be cute and build “free meter” with lariot. It is not free stand RH wins clean. To my surprise Julia’s stand Roundhouse vs Gief works better than Chun li’s Stand Roundhouse, Simply amazing.
**What to do after SPD **
Always back dash if you roll forward your actually placed closer to him
What to do after RH Magic series ender
This is the best option after Gief gets tagged in by his partner as it puts him right next to you on wake up so they will be initiating the pressure. In this case Roll as soon as possible, don’t be scared he’s too slow to follow you. Logically don’t roll if you see him backing up after the RH you have time to decide since the RH floats you.
jump in rh lk dp mk trades