I was bored this morning so I decided to learn T.Hawk. I play a lot of random select and T.Hawk was one of the few characters that I always hated getting. I figured that if I’m going to continue playing random select then I would need to learn T.Hawk at some point. After some experimenting this is what I got so far of his offense:
Your general game plan with T.Hawk should be to score a knockdown. Once you score a knockdown you can begin your offensive loop with splash into cs.MP followed by either hp.TB, mp.TB, ex.CS, or lp.MT. You need to be able to hit confirm off of splash and cs.MP alone. If you hit then follow up with a combo but if you get blocked then follow up with a throw. Here’s what you do after each follow up:
hp.TB/mp.TB- Jump towards your opponent and do a splash. If you did the HP version the splash will cross up and if you did the MP version the splash will not cross up. This is a very ambiguous setup.
ex.CS- Walk towards your opponent then jump and do a splash. Depending on how far you walked your splash will either cross up or not. This is pretty much like the TB setup but if you mess up your hit confirm then ex.CS is much safer.
lp.MT- Jump or walk towards your opponent then jump and do a splash. If you jumped in place then you won’t cross up but if you walked first then jumped then you will cross up. This is the least ambiguous setup and is best used only if your splash into cs.MP got blocked.
A good way to mix this up is with empty jumps. Empty jump into lp.MT or c.LK xx hp.TB/mp.TB. Something to keep in mind is that if your opponent doesn’t quick stand after getting knocked down by TB or CS it will throw off your timing. In that case you basically need to improvise after your splash whiffs against a still grounded opponent. Also splash seems to be inconsistent with beating reversals. Although with the cross up splash setups I listed it’s very hard to get an auto correct reversal.
I’m still trying to see if there are any option selects that T.Hawk can do to counter players that mash on jump or back dash after a blocked splash into cs.MP in fear of a lp.MT.