Tag Combos into Zero - Compilation (MODOK&Deadpool Vid Update)

zero

#1

I decided to open the thread seeing how the other Zero players were discussing what other characters could fit into a Zero team beside the usual Dante, Vergil, Doom etc. The only bad thing about Zero teams is that Zero doesn’t contribute much to a team. With that said, Zero greatest way of team support is through raw tag combos.

  • Zero’s raw tag is really good, and I am talking about the raw tag itself. The hitbox on the tip of Zero’s foot is apparently really good for setting up combos. It also reaches pretty long. Zero is also a combo monster so he can use many different assists for extensions and HSD is not much of a problem for him. If the team you composed has assists such as Jam Session, Sentinel Drones, Eye of the Agamatto, or Hidden Missiles, he gets even greater damage and meter build seeing these extensions are almost guaranteed.

Is it important to know that you’ll be linking Zero’s s.:m: in most of these tag setups. It is also important to know that most of these only allow Zero to go from s.:m: straight into his launcher (:s:), so don’t try to go for the s.:h: after unless it is specified that the HSD is low enough for him to do that.

Experiment yourself.

----------------=====[-----------]

Now for the good stuff. Here I’ve compiled all the ways I’ve found all these characters can tag into Zero to TOD anyone in the cast. I’ve also included things like if HSD is an issue in the raw tag, if it’s character specific etc. Some of these are not complete yet so bare with me as I gradually update them. If I find something else with other characters, I will also update the thread. And finally, I will also try to add a video to each character, but again, that will happen gradually.

Every section is divided like this:

Effectiveness: Ranks how effective or practial is the tag combo. The more situations it can be applied in the better rank it gets. Ranks from F - S+. A big discovery can change a rank. Also, if most combos are character specific, the rank is lower.
Difficulty: How difficult it is to perform the setup for the raw tag overall.
[___________________]: Notation for the main part of the tag combo. Every other combo examples will be posted in it’s own spoiler below this.

  • [_____________________]: Brief description of the duo.

Here goes all the inputs for the combos and situations the combo works in

Spoiler

Sup

Video - if Available

Spoiler

.

Look below for all the combos. Discuss possible theories for combos, post findings, or just discuss a third partner for your favorite tag duo. It is to note most team discussions need to be in the team thread, so keep team discussion mostly concerning the tag combos and their effectiveness in the teams.


#2

Effectiveness: S+
Difficulty: D
[j.:s: (ground bounce) > slight pause > qcf.:l: (capture) > tag Zero > :s:]

  • The absolute best tag teammate for Zero is his Megaman partner Tron Bonne. Tron can just tag into from almost anywhere by herself. The convenient thing is here that Tron’s normals/specials do not affect HSD significantly. Zero can get very big combos even after Tron does a complete combo on her own. This duo doesn’t really need another assist for meter/damage purposes seeing how they do such large amounts of damage on their own. I also believe this combo works on every single character in the game because it does not require the use of Zero’s raw tag hitting. Team Megaman, where are you X?

double j.l - corner to corner cr.l - crossup j.h - corner throw - air grab etc.

Spoiler

Double j.l

  • j.:l: > j.:l: > cr.:l: > s.:m: > :f::h: xx dp.:h: (non-mashed) > s.:l: > s.:m: > :f::m: JC j.:m: > j.:h: > j.:s: (ground bounce) > slight pause > qcf.:l: (capture) > tag Zero > :s: (Hold Buster) > j.:m: > j.:m: > j.:h: > j.:s: >call Tron-b > OTG j.qcf.:h: > [Tron hits] :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx Release Buster xx dp.:l: xx Sougenmu into Lightning Loop.

corner to corner

  • cr.:l: > s.:m: > :f::h: xx dp.:h: (fully mashed) > s.:l: > s.:m: > :f::m: JC j.:m: > j.:h: > j.:s: (ground bounce) > slight pause > qcf.:l: (capture) > tag Zero > :s: (Hold Buster) > j.:m: > j.:m: > j.:h: > j.:s: >call Tron-b > OTG j.qcf.:h: > [Tron hits] :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx Release Buster xx dp.:l: xx Sougenmu into Lightning Loop.

j.:h:/cross-up j.:h:

  • j.:h: xx dp.:h: > land > :f::m: JC j.:m: > j.:h: > j.:s: (ground bounce) > slight pause > qcf.:l: (capture) > tag Zero > :s: (Hold Buster) > j.:d::h: > j.:s: >call Tron-b > OTG j.qcf.:h: > [Tron hits] :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx Release Buster xx dp.:l: xx Sougenmu into Lightning Loop.

throw (corner)

  • s.:l: > s.:m: > :f::m: JC j.:m: > j.:h: > j.:s: (ground bounce) > slight pause > qcf.:l: (capture) > tag Zero > :s: (Hold Buster) > j.:m: > j.:m: > j.:h: > j.:s: >call Tron-b > OTG j.qcf.:h: > [Tron hits] :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx Release Buster xx dp.:l: xx Sougenmu into Lightning Loop.

air grab (anywhere)

  • Air Dash j.:m: > j.:m: > s.:m: > :f::m: JC j.:m: > j.:h: > j.:s: (ground bounce) > slight pause > qcf.:l: (capture) > tag Zero > :s: (Hold Buster) > j.:m: > j.:m: > j.:h: > j.:s: >call Tron-b > OTG j.qcf.:h: > [Tron hits] :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx Release Buster xx dp.:l: xx Sougenmu into Lightning Loop.

throw (midscreen)/command grab (close to corner)

  • dash > dash > cr.:h: + Zero-a > SJ j.:m: > j.:m: > j.:h: > j.:s: (ground bounce) > slight pause > qcf.:l: (capture) > tag Zero > :s: (Hold Buster) > j.:m: > j.:m: > j.:h: > j.:s: >OTG j.qcf.:h: xx Release Buster xx dp.:l: xx Sougenmu into Lightning Loop.
    *you can insert an extension here to add more damage here.

Video by Kef

Spoiler

[media=youtube]bF577H62Oj0[/media]

Effectiveness: A+
Difficulty: B
*[qcf.:m: xx :h:Teleport > j.:df::h: > Tag Zero > s.:m: > :s: others also used]

  • At first glance, this duo doesn’t offer much to each other. With the discovery of this tag combo, this duo became a lot more scary. Wesker is not killing everybody in the game from command grabs, teleport crossups, and all other hits only worthy of a god.

The difficulty of the combo is something to discuss. The main combo path can take some time to practice, but Wesker players can probably get it down easily. The true reason for the difficulty being higher than others is because unlike for example Tron, Wesker/Zero players have to learn a lot more ways to raw tag into Zero. Not every combo follows the same path. No Tron difficulty, but still very very viable.

corner to corner cr.l - near to corner/midscreen l command grab - disruptor crossup etc.

Spoiler

{_} = Optional
corner to corner/midscreen cr.:l:

  • {j.s} cr.:l: > cr.:m: > cr.:h: xx qcf.:m: xx :h: Teleport > j.:df::h: > Tag Zero > s.:m: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call Wesker-b OTG > cr.:h: > :s: > j.:d::h: > j.:s: > OTG j.:h: xx release Buster xx dp.:l: xx Sougenmu into Lightning Loop

near to corner :l: command grab

  • hcb.:l: > dash > cr.:m: > s.:h: (2 hits) xx qcf.:m: > Tag Zero > s.:m: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call Wesker-b OTG > cr.:h: > :s: > j.:d::h: > j.:s: > OTG j.:h: xx release Buster xx dp.:l: xx Sougenmu into Lightning Loop

corner to corner/midscreen :l: command grab

  • hcb.:l: > dash > s.:h: (2 hits) xx qcf.:m: xx :h: Teleport > j.:df::h: > Tag Zero > s.:m: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call Wesker-b OTG > cr.:h: > :s: > j.:d::h: > j.:s: > OTG j.:h: xx release Buster xx dp.:l: xx Sougenmu into Lightning Loop

disruptor crossup

  • Call Magneto-a > Teleport > cr.:m: > cr.:h: xx qcf.:m: xx :h: Teleport > j.:df::h: > Tag Zero > s.:m: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call Wesker-b OTG > cr.:h: > :s: > j.:d::h: > j.:s: > OTG j.:h: xx release Buster xx dp.:l: xx Sougenmu into Lightning Loop

corner :h: command grab

  • hcb.:h: > very slight pause > Tag Zero > s.:m: > s.:h: > :f::h: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call Wesker-b OTG > cr.:h: > :s: > j.:d::h: > j.:s: > OTG j.:h: xx release Buster xx dp.:l: xx Sougenmu into Lightning Loop

air grab (hard)

  • dash > dash > s.:df::h: > cr.:m: > s.:h: (2 hits) xx qcf.:m: xx :h: Teleport > j.:df::h: > Tag Zero > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call Wesker-b OTG > j.dp.:l: > land > dash > s.dp.:h: xx release Buster xx j.dp.:l:

Video by Kef

Spoiler

[media=youtube]wYyLLJLEYSc[/media]

Effectiveness: B+
Difficulty: D+
[:s: > j.:h: xx j.qcf.:m: > Tag Zero > Call Jill-b > j.qcf.:h: OTG > dash > :s:]

  • The double invincible CC duo. Very simplistic combo path into the tag, so you don’t have to worry much about memorizing these since most are the same. Make sure to cancel Jill’s j.:h: into j.qcf.:m: as quick as possible. You might also have to give Jill time to cool down before you call her, so just get used to waiting for the assist to be ready.

Tag combo is possible from Jill’s really fast crossups and her command grabs. This combo can also work with mixups using assist such as Sentinel Drones or Magneto’s Disruptor. Comfirming random hits at SJ height into j.qcf.:m: in hopes of getting the tag combo is not very recommendable outside the corner, because midscreen, the bounce acts differently from that height not allowing Zero’s tag to hit the opponent properly.

fh overhead, near corner to corner j.s crossup, command grab, jump loop

Spoiler

cr.l/j.s (anywhere except from inside the corner)

  • {j.:s:} > cr.:l: > cr.:m: > s.:h: > s.:b::h: xx :d::d::s:~:h: JC j.:m: > j.:h: > j.:s: > cr.:h: > :s: > j.:h: xx j.qcf.:m: > Tag Zero > wait > call Jill-b > j.qcf.:h: > dash > {cr.:h:} :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx release Buster xx j.dp.:l: xx Sougemu into Lightning Loop

command grab

  • dp.:h: > s.:l: > s.:m: > s.:h: > xx :d::d::s:~:h: JC j.:m: > j.:h: > j.:s: > cr.:h: > :s: > j.:h: xx j.qcf.:m: > Tag Zero > wait > call Jill-b > j.qcf.:h: > dash > {cr.:h:} :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx release Buster xx j.dp.:l: xx Sougemu into Lightning Loop

:f::h: overhead

  • :f::h: xx j.qcf.:l: > cr.:m: > s.:h: > s.:b::h: xx :d::d::s:~:h: JC j.:m: > j.:h: > j.:s: > cr.:h: > :s: > j.:h: xx j.qcf.:m: > Tag Zero > wait > call Jill-b > j.qcf.:h: > dash > {cr.:h:} :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx release Buster xx j.dp.:l: xx Sougemu into Lightning Loop
    jump loop
  • (oppoent jumping a NJ height) j.:m: > j.:h: > j.:s: > :s: > j.:h: xx j.qcf.:m: > Tag Zero > wait > call Jill-b > j.qcf.:h: > dash > {cr.:h:} :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx release Buster xx j.dp.:l: xx Sougemu into Lightning Loop

Video by Kef

Spoiler

[media=youtube]D6CJ4I2rVJw[/media]
Will update to a better video.

Effectiveness: B-
Difficulty: B+
[satellite shot > wall cling ~ :h: (ground bounce) > Tag Zero > s.:m: > :s:]

  • My MVC2 main and my MVC3 main. This combo is mainly used when Strider is snapped in and gets a hit. This is common in teams such as Zero/Vergil/Strider, Zero/Doom/Strider, but most notably, Zero/Dante/Strider. Strider is such a powerful anchor that most players want to kill him before he pops orbs or XF3. With this tag combo, Strider can still kill anyone if the incoming mixup on the snap was not succesfull. This combo can also be used with the less common Strider/Zero teams with Strider on point teams (w/ Magneto/Sentinel).

The big weakness of this combo is that is not possible in the corner, and random hit conversions require on point memorization of the attacks you can use because they are very specific. You also are required to have the satellite before the combo with most team setups (except for throws).

corner to corner j.s - midscreen throw/air throw

Spoiler

j.s/cr.l

  • (w/Satellite) {j.s} cr.:l: > cr.:m: > s.:h: > s.:f::h: xx dp.:l: xx qcb.:s: xx qcf.:s:~:h: > Tag Zero > s.:m: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > OTG j.qcf.:h: xx release Buster xx j.dp.:l: > call Strider-y > wait as much as possible > s.dp.:h: > (Strider hits) j.qcf.:h: xx release buster xx j.dp.:l: xx Sougenmu into Lightning Loop

Needs update.

Videos by bahustanut/Kef

Spoiler

[media=youtube]i_-BUkq_WhQ[/media]
[media=youtube]6QkYZbVjaZQ[/media]
[media=youtube]pDL8r8riE4c[/media]

Effectiveness: B+
Difficulty: C+
*[cr.:m: > s.:h: xx qcb.:h: xx bdp.:l:/:m: > Tag Zero > s.:m: > :s: others used]

  • Hunters. Very easy combo which only flaw is that is requires at least one teleport. Unlike with Strider, you always have the teleports with you unless you use them. Gaining back your teleports is not much trouble to good Deadpool players anyway. Pick between the :l: or :m: teleports if you are midscreen or in the corner.

The combo itself is really good because Deadpool barely increases the HSD so Zero gets a full combo after the tag. Still trying to find ways to combo from corner grabs. Combos are also not possible from air grabs.

cr.l/j.s - midscreen grab - fm overhead

Spoiler

cr.l/j.s

  • {j.s}{cr.l} cr.:l: > cr.:m: > s.:h: xx qcb.:h: xx bdp.:l:/:m: > Tag Zero > s.:m: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call Deadpool-b > j.qcf.:h: OTG > :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx release buster xx j.dp.:l: xx Sougenmu into Lightning Loop

midscreen grab

  • grab > dp.:h:~:h: > wait > Tag Zero > s.:m: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call Deadpool-b > j.qcf.:h: OTG > :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx release buster xx j.dp.:l: xx Sougenmu into Lightning Loop

:f::m: overhead

  • :f::m: xx dp.:h:~:h: > wait > Tag Zero > s.:m: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call Deadpool-b > j.qcf.:h: OTG > :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx release buster xx j.dp.:l: xx Sougenmu into Lightning Loop

Video by Kef

Spoiler

[media=youtube]r3v5Vs2EnhI[/media]

Effectiveness: A
Difficulty: C+
*[dp.:m: > dp.:l: > cr.:m: > s.:h: > Tag Zero > :f::h: > :s: others used]

  • Surprisingly, many people wanted to use this guy with Zero in the team thread IIRC. Damage of the combo is really good because Zero gets a full combo with RR. This combo is can be done from anywhere, but it is a bit stricter the further you are from the corner. This combos damage is not as good as with the other characters with RR and Zero alone, but with extensions like Hidden Missiles or Jam Session, the damage is probably among the highest of the tag combos because you can also use Log Trap extension after any of these extensions (in video).

Even though RR can combo into dp.:m: from his grabs, it hits the opponent to late to give the ground bounce for the tag.

cr.l/j.s - log trap

Spoiler

cr.l/instant overhead j.s

  • {j.s} cr.:l: > s.:m: > s.:h: > s.:f::h: > :s: > j.:l: > j.:l: > j.:m: > j.:m: > delayed j.:s: > :atk::s: > dp.:m: (ground bounce) > dp.:l: > cr.:m: > s.:h: > Tag Zero > :f::h: > :s: > OTG j.qcf.:h: xx release buster xx j.dp:l: > Sougemu into Lightning Loop

log trap (anywhere except corner)

  • dp.:h: > dash > Tag Zero > cr.:l: or s.:l: > s.:m: > s.:h: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call RR-y > j.qcf.:h: > (RR hits) :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx release buster xx j.dp:l: > Sougemu into Lightning Loop

Video by Kef

Spoiler

[media=youtube]G4vH14W3pJg[/media]
Will update.

Effectiveness: S
Difficulty: B+
[cr.:h: > s.:f::h: JC ADF j.:s: (whiff) > Tag Zero > s.:m: > :s:]

  • Allow me. This tag combo is probably one of my favorites at the moment, probably only second to Tron’s. MODOK can tag into Zero from almost anything that he has. If it allows for a wall-bounce, that means Zero can continue the combo, as simple as that. The combo also gives Zero a full combo BTW, if the rest wasn’t enough.

The only thing is that this combo require faster movements than other combos and also some memorization. Until now it is all petals and roses but this MIGHT be character specific. Doubt it, but it might be. Highly doubt it. Doubt it.

j.l - cr.h - j.s - throw midscreen - throw corner - airgrab corner

Spoiler

j.l midcreen

  • j.:l: > cr.:l: > s.:m: > cr.:h: > s.:f::h: JC ADF j.:s: (whiff) > Tag Zero > s.:m: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call MODOK-y > j.qcf.:h: > (MODOK hits) :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx release buster xx j.dp.:l: xx Sougenmu into Lightning Loop.

cr.h midscreen

  • cr.:h: JC ADF j.:s: > delayed s.:f::h: JC ADF j.:s: (whiff) > Tag Zero > s.:m: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call MODOK-y > j.qcf.:h: > (MODOK hits) :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx release buster xx j.dp.:l: xx Sougenmu into Lightning Loop.

throw midscreen

  • throw > dash > cr.:m: xx qcb.:s: > j.:s: > delayed s.:f::h: JC ADF j.:s: (whiff) > Tag Zero > s.:m: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call MODOK-y > j.qcf.:h: > (MODOK hits) :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx release buster xx j.dp.:l: xx Sougenmu into Lightning Loop.

throw corner

  • throw > cr.:m: xx qcb.:s: > j.:s: > cr.:h: > s.:f::h: JC ADDB j.:l: (whiff) > Tag Zero > s.:m: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call MODOK-y > j.qcf.:h: > (MODOK hits) :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx release buster xx j.dp.:l: xx Sougenmu into Lightning Loop.

j.l corner

    • j.:l: > cr.:l: > s.:m: > cr.:h: > s.:f::h: JC ADD j.:l: (whiff) > Tag Zero > s.:m: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call MODOK-y > j.qcf.:h: > (MODOK hits) :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx release buster xx j.dp.:l: xx Sougenmu into Lightning Loop.

cr.h corner

  • cr.:h: JC ADF j.:s: > delayed s.:f::h: JC ADD j.:l: (whiff) > Tag Zero > s.:m: > :s: > j.:m: > j.:m: > j.:h: > j.:s: > call MODOK-y > j.qcf.:h: > (MODOK hits) :s: > j.:d::h: > j.:s: > OTG j.qcf.:h: xx release buster xx j.dp.:l: xx Sougenmu into Lightning Loop.

Video by Kef

Spoiler

[media=youtube]ftDf8yQY0co[/media]


#3

[Reserved]

And that’s it.


#4

You know about the Vergil one? Only works midscreen, you do the Stinger wall bounce, L teleport and raw tag into Zero. People say that Vergil can ToD people easily but he really can’t without using shit tons of meter. Zero is way more meter efficient than Vergil. I never actually see Zero May Cry teams go for it though.

edit: I’m almost certain when the game came out that I worked out a way to do this at or near the corner too, but I can’t figure it out anymore.


#5

Kef,

Have you seen the Zero hard tag (Mags to Zero) fail when attacking characters like Magneto, Vergil, Haggar? I swear you cannot followup with s.M on those characters, with that hypergrav tag setup.


#6

I have a new one for Vergil tagging to Zero into lightning loop, it will be in my next video.
I know you said besides the usual suspects like Vergil but this is significantly improved from what I’ve seen so far.


#7

Is it like this Avarice?
[media=youtube]goTOXVx36TE[/media]
DarkSonic thought me that one.

You CAN followup on Vergil, so that’s just the timing link. It is NOT possible to follow up with a s.:m: against Magneto and Haggar with the standard raw tag method. The only way you can kill those characters with a raw tag combo is from a throw, in which you can do a raw :l: hypergrav > Tag Zero into a cr.:l: or a s.:s: into full combo.

Here’s the full list

Spoiler

Wesker - YES
Vergil - YES
Magneto - NO
Dormammu - NO
Doctor Doom - NO
Dante - YES
Stider - YES
Morrigan - YES
Spencer - YES
C. Viper - YES
Zero - YES
Frank West - YES
Taskmaster - YES
Wolverine - YES
Trish - YES
Super Skrull - YES
Amaterasu - NO
Captain America - NO
Hulk - NO
Sentinel - NO
Viewtiful Joe - YES
Nova - YES
Felicia - YES
Haggar - NO
She-Hulk - NO
Thor - NO
Hawkeye - YES
Deadpool - YES
Chris - YES
M.O.D.O.K - NO
Dr. Stange - NO
Iron-Man - NO
Storm - NO
Akuma - YES
X-23 - YES
Spider-Man - YES
Phoenix - YES
Nemesis - NO
Shuma-Gorath - YES
Tron Bonne - NO
Firebrand - YES
Ryu - YES
Arthur - YES
Rocket Raccoon - YES
Hsien-Ko - YES
Phoenix Wright - YES
Ghost Rider - YES
Jill - YES
Chun-Li - YES

I will update the thread soon with Magneto, Firebrand, and once Avarice posts the tech, with Vergil. I am working on a Dormammu raw tag, and hopefully, an Amaterasu/Trish one. Tried it with Skrull 2 days ago, I don’t think it’s gonna work out.


#8

A little similar but you get a full (no meter) Vergil combo before the tag. Doesn’t seem like a big deal but the HSD at that point makes setting up a lightning loop trickier than you would expect.


#9

Alright, sounds good.

I’ll see if I can post the MODOK and Deadpool videos today, seeing they are the only ones missing videos. MODOK’s might be a little more extensive seeing how he can do it from many different situations, so it might take until tomorrow.


#10

if someone can find a consistent vergil one, point vergil teams with zero in the second slot might become extra gdlk :3


#11

Been doing Vergil to Zero for a while. It’s easy. After the air throw, you just need to be aware of your screen position.

If you’re slamming them to the far wall, you have to hit them lower to the ground
If you’re slamming them to the close wall, you hit them a little higher.

light teleport then tag to zero, lmhs and it’s all set.

For the corner, do M H Lunar phase, c H, Stinger, round trip, tag (round trip hits on the way back), dash to other side, launch, sj d H, S. Then dive while calling vergil to combo into LL


#12

what if you’re doing the combo midscreen from a clean hit? could you possibly do cr.L, cr.M, cr.H, stinger, L teleport into raw tag? or maybe standing series into lunar phase into raw tag? man i wish i had a marvel set up at work to practice on >_>


#13

off a raw lunar phase, zero can’t do anything. For clean hits, i don’t think you can combo off anything that doesn’t start with a c H, stinger


#14

so I guess you can do something like…

[media=youtube]OHUbDcOnO3U[/media]

I omitted the vergil assist combo extension and lightning loops. I pretty much get 670Kish before I go into Sougenmu -> Lightning loops with this combo. but is there any other one midscreen one that’s optimized better? this is the best I could come up with >_>


#15

Updated the thread with the MODOK and Deadpool videos.
[media=youtube]ftDf8yQY0co[/media]


#16

As promised
[media=youtube]D88aLlaSGlY[/media]


#17

I got one with Amaterasu. Too lazy to make a video but it basically utilizes the cherry bomb glitch.<br><br>In disc mode: cr. M > mash H > S > j.H > weapon change glaive > qcf. H > charge H > TAC down > tag zero > S > j.MMHS > Sentsuizan > Buster > Lightning > etc. Not a raw tag combo, but it works. Found it out just recently and I’m personally exploring cherry bomb glitch to help my other characters as well lol<br>


#18

Can’t the cherry bomb thing be countered like a normal TAC?


#19

Yeah it can but I don’t always go down since up or side gives me combo extensions with Ryuenjin assist so people can’t just always mash down exchange. Also, I don’t think too many people utilize the cherry bomb glitch so you can pull it out every now and then.<br>


#20

is there anything for morrigan found?<br><br>I’m guessing not but just wondering if anyone knows anything.<br><br>Thanks<br>