Alot of people have the problem of running too far when trying to do an off the wall combo, I wanna try to help with that (480p suggested). [media=youtube]-pYrq4SGbUE[/media]
Good shit. I been trying to find way to stop the over running switch cancel
I play Dhalsim, and have been tag canceling my stretchy fierce punch, when the opponent blocks/gets hit by it from across the screen, if I really need to get him out. This is not safe, however, as the incoming character doesn’t stop where Dhalsim was standing, but runs all the way up to the opponent to get punished. Could I stop the run early by throwing out a normal? Does this work when people do DP tag cancel too?
Yep! it works I have been trying it in the lab and it works all the same just make sure you are at a safe distance before doing this.