One of the consistently exclusionary factors of fighting games is combo timing. It’s what separates the men/women from the boys/girls. A few of us have had the fortunate experience of playing live with people who know what they’re doing and seeing them physically do it; some even nice enough to stop and take the time to show us how they do it.
For others, who live miles away from any arcade, who have no friends who care about fighting games… it can either be plug away for hours and hours on a single infinite, or go back to playing Call of Duty with their lame friends.
Why? Because our training modes suck…
Let me clarify: some of our training modes are good for some things. Game concepts, movelists, hints and tricks… etc. Some have been better than others (Skullgirls, VF4:E), but none even come close to helping people time combos, let alone user generated combos.
Last night I had a dream, strangely about Guitar Hero; when I woke up, it hit me like a dragon punch to the face.
People who have been playing music games forever can do 100+ move combos with perfect timing without so much as looking at their screen or the controller. So what’s the difference between a music game combo and a fighting game combo? Nothing… in fact, I’d say fighting game combos are more forgiving…
What IS different, is that music games show you the combos in a stream with timing laid out on the screen for you to follow… fighting games… well we rely on trying to watch videos and beat our heads against a wall trying to figure out why when the video does a move, and we do the exact same move, why their’s works and ours doesn’t.
The solution? SHAMELESSLY RIP OFF MUSIC GAMES. Don’t even try to make it different…
I present to you, the future of fighting game tutorial modes
Now the above mockup isn’t perfect by any means, so don’t bother with the “OMG it takes up too much screen” or “those timings aren’t real blah blah” and look at it as concept.
Think about the ability for users to record, edit, test and publish their combos to an online database sorted by character, damage, meter usage, difficulty rating, etc.
Not only would this bridge the gap between the new player and the seasoned veteran, but it will also expand and bring together the fighting game community in a way that hasn’t previously existed since the inception of fighting games.
I couldn’t decide which forum to put this in so I put it here because it is “new tech” and people here are less “assholes” than other forums.
Thank you for playing!