At the risk of eating a serious amount of bad rep for starting a suggestion thread I am going to put this out there anyways.
For the seasoned players who have played online, how many of you have beaten the piss out of some poor new player only for them to immediately bounce out of the game?
How many of you have friends who aren’t real big into SF who will never play you because they know there isn’t a chance in hell of ever getting a round off you?
I would probably say too many times and way too many friends. It is discouraging to the new players and daunting to level up when the play level they see is so high!
That’s pretty hard to get around even with handicaps, which I am pretty sure no one actually uses online. To get the point quickly, my idea is to have different skills levels programmed into the game so people can master the system before advancing to higher skill levels.
So real quick before I get into the explanation, make a beginner level where you can only perform standard moves and throws, that’s it. Next at medium level, players can only perform specials and tech’s. Hard level would introduce Supers and EX’s and finally expert would allow players to use Ultras and FA’s. If you want to play in beginner mode, you can only fight beginner opponents with the same moves available to them. So even if a new player fought a veteran player, the veteran would be limited to just standard moves. Your opponent would always have to be in the same mode as you. Experts can target practice beginners with the full arsenal of moves.
Now let me explain what I mean and why I think this would work. Many of us, when we started playing SF in the arcades or SNES years and years ago, we started playing our friends with really only used standard moves because that is all we could wrap our heads around. Most likely we started off with Ryu, Ken, Chun Li or Blanka because they moved around the best and we could win with just jumping around. But we got a really good solid foundation of the game because of just the standard moves. I remember being able to beat the CPU without a single special on the hardest level because of this foundation. Many wouldn’t think to do that relying on specials they haven’t mastered. With the new crowd of people who joined the fighting game scene with SFIV, do you think any of them really spent the time to get that foundation? This would help.
Please think of Guitar Hero. When I first picked it up I had to start on beginner. I looked at expert and just laughed. But I was able to get some immediate gratification when I started at the beginner level. This would allow new players to get some gratification in SF as well. Imagine you had to learn GH at the expert level right away. I would probably have never played Guitar Hero again. Imagine a new SF player coming across some of the best players we have here online and get instant ass raped. That person is probably not coming back for a while if ever.
But if this system were in place, the new player in the beginner level can compete because their opponent can only beat them with the same move set that they have available to them. They can’t get destroyed but a monstrous combo that only Jibbo and Yeb can perform at will.
Oh yeah, and at expert level we can tone down the fricking damage scaling. If I am going to pull of a seriously hard combo I want some pay back thank you. There are too many instances of a combo be a lot more damaging if the parts were broken up.
Anyways that the idea. Feel free to flame or harsh upon it all you want. I thought it might be a good addition for games moving forward. Start sounding off or closing this thread now.