Taskmaster combos - Anything you can do I can do better!

taskmaster

#1

Hey, figured I would get a tasky combo thread going. Going to start by posting the combos from the book. If anyone would like to take over this thread and run the Taskmaster thread just let me know. I constantly lurk, so it wont take much for me to watch this thread.

Legend:
A - :atk: -Any attack (Unless otherwise stated)
L/M/H - :l:/:m:/:h: - Light/Medium/Heavy
S - :s: - Special.
E - Exchange.
2A - :atk::atk: - Any two attacks simultaneously.
}:l::m::h::s:{ - X-Factor
QCF - :qcf: - Quarter circle forward.
tk.QCF - :qcf::uf: - Tiger knee motion Quarter circle forward.
QCB - :qcb: - Quarter circle back.
DP - :dp: - Dragon punch motion.
RDP - :rdp: - Reverse dragon punch motion.
SJC. - sj. - Super Jump cancel.
fj. - Forward Jump.
j. - Jumping.
st. - Standing
cr. - Crouching.

Videos
Trag
[media=youtube]yI0QkNiRJ9Q[/media]
[media=youtube]yxFNA2xJ1tM[/media]
[media=youtube]Qr8HVML8Iw4[/media] (old day 1 video)
[media=youtube]fnMp3E0sg70[/media]
[media=youtube]fZJhdLda1UU[/media]
[media=youtube]swHTCWsRfUI[/media]
[media=youtube]qC11zF_GB0w[/media]
[media=youtube]HRNZT-BQWxs[/media]
Spooty Whiteboy
[media=youtube]5GJ5Eq4YrqA[/media]
[media=youtube]oqg0Ph2R5qk[/media]
[media=youtube]tr9U4oZlqnw[/media]
[media=youtube]mxLrDoJzsJs[/media]
[media=youtube]LA0dzze7KL8[/media]
[media=youtube]bIAeSBy-6gc[/media]

Combos

  1. cr.:l:, cr.:m:, cr.:h:, :f::h:, j.:m:, j.:m:, :f::h:, j.:m:, j.:m:, j.:s:, st.:m:, st.:h:, :b::h:, :s:, SJC., j.:m:, j.:m:, j.:h:(1 hit), j.:f::h:, j.:m:, j.:m:, j.:h:, j.:s:, fj.:qcf::l::h: OR [In Corner], j.:qcf::h:(charge) xx :qcf::m::h:
    [700,500 or 724,200 Damage] BnB.

  2. Forward Throw, j.:qcf::h: xx :qcf::m::h:
    [388,100 Damage] Forward throw combo, skip the arrow and do :qcf::uf::m::h: if your timing is off.

Spooty Whiteboy
2.5 Back Throw, sj.:qcf::l::h:
Do it fast to get more hits.

  1. Air Throw, j.:qcf::h: xx :qcf::m::h:
    [391,700 Damage] Air throw.

  2. :qcf::m:(charge) xx :qcf::l::h:
    [356,800 Damage] Punish jumping target.

4.5. j.:qcf::m:(charge) xx j.:qcf::l::h:
[441,400 Damage] Good for punishing predictable assists. (650k +)

  1. j.:m:, j.:m:, j.:h:(2 hit), :j.f::h:, j.:m:, j.:m: xx :qcf::m: xx :qcf::l::m:
    [510,800 Damage] Airborne Enemy, if j.:m: whiffs, air guard or use: j.:m:, j.:m:, j.:h: xx j.:qcf::m: to lock your enemy in guardstun, and land in favorable positioning.

  2. :qcb::l: or :m:, :qcf::uf::l::h:
    [357,700 Damage] Counter combo, may miss hits depending on location.

  3. :qcb::atk::atk:, jf.:qcf::l::h:
    [400,200 Damage] Counter hyper combo.

  4. (Enemy guards) :dp::h: xx :h: xx :m: xx :h: xx :h: xx :m:, :qcf::h:, :qcf::uf::m::h:
    [451,000 Damage] Swordmaster H combo - Corner

8.5 (Enemy Guards) :dp::h: xx :h: xx :m: xx :h: xx :h: xx :m: xx :qcf::l::m:
[370,900 Damage] Swordmaster H combo - Middle

  1. :qcf::l: xx :qcf::l::m:, }:l::m::h::s:{, :qcf::uf::l::h:
    [688,800 Damage] 2 Hyper, level 1 X-Factor

  2. cr.:l:, cr.:m:, st.:h:, :b::h:, }:l::m::h::s:{, :b::h: xx :qcf::l:(charge), :b::h: xx :qcf::l:(charge), :b::h: xx :qcf::l:(charge), :b::h: xx :qcf::l:(charge), :b::h: xx :qcf::l:(charge), :b::h: xx :qcf::l:(charge) . . .
    [100% Damage] After activation you can :b::h: xx :qcf::l:(charge) up to 8 times before they can escape. That kills the whole cast.

  3. Late j.:h:(2 hit) xx :qcf::l::h:, st.:m:(2 hit), cr.:h:, :f::h:, j.:m:, j.:m:, j.:f::h:, j.:m:, j.:m:, j.:s:, st.:m:(2 hit), :s:, SJC., j.:m:, j.:m:, j.:h:, j.:s:, j.:qcf::h: xx :qcf::m::h:
    [774,800 Damage] Lots of damage off of j.:h:.

  4. cr.:l:, cr.:m:, cr.:h:, :b::h:, delayed :s:, SJC., j.:m:, j.:m:, j.:f::h:, j.:m:, j.:m:, j.:s:, late :qcf::h:(charge), :b::h:, :s:, SJC., j.:m:, j.:m:, j.:h:(2 hit), j.:s:, j.:qcf::h:(charge) xx :qcf::m::h:
    [748,500 Damage] Jump vertically and fire the charged :qcf::h: as you start to decend. If done correctly you’ll have enough time to land and juggle the opponent with :b::h:.

Jocelot
st.:l:, st.:m:, st.:h:, :f::h:, j.:m:, j.:m:, st.:l:, st.:m:, st.:h:, :s:, SJC., j.:m:, j.:m:, j.:h:, j.:s:, j.:qcf::h: xx :qcf::m::h:.
Use j.:qcf::l::h: if you’re midscreen.

Phreakazoid187
cr.:l:, cr.:m:, cr.:h:, :f::h:, j.:m:, j.:h:, :b::h:, :s:, SJC., j.:m:, j.:m:, j.:h:, j.:f::h:, j.:m:, j.:m:, j.:s:, j.:qcf::m::h:.
Use j.:qcf::l::h: if you’re midscreen.

cr.:l:, cr.:m:, cr.:h:, :b::h: xx:qcf::l:(charge) xx st.:l:, :b::h: xx :qcf::l:(charge) xx st.:l:, :b::h:, :s:(delay), SJC., j.:m:, j.:m:, j.:f::h:, j.:m:, j.:h:, j.:s:, j.:qcf::h: xx :qcf::m::h:
[780,000 Damage] Corner only loop. [[Only tested on Cap.]]

VanillaPlant
cr.:m:, st.:h:, :f::h:, j.:m:, j.:m:, j.:s:, :b::h:, :s:, SJC., j.:m:, j.:m:, j.:f::h:, j.:m:, j.:m:, j.:s:, j.:qcf::h:(charge) xx j.:qcf:m::h:
Use j.:qcf::l::h: if you’re midscreen. A little easier then the bnb, does more damage but less meter.

Stark
cr.:l:, cr.:m:, cr.:h:, :f::h:, j.:m:, j.:m:, j.:f::h:, j.:m:, j.:m:, j.:s:, st.:m:, st.:h:, :b::h:, :s:, SJC., jb.:m:, j.:m:, j.:h:, j.:s:, j.:qcf::l::h:(on the way down)
Good for DHC setups.

Pwere
cr.:l:, cr.:m:, st.:h:, :f::h:, j.:m:, j.:h:, st.:l:, st.:m:, st.:h:, :b::h:, :s:, SJC., j.:m:, j.:h: j.:f::h:, j.:m:, j.:h:, j.:s:, [ j.:qcf::h:(charge) xx j.:qcf:m::h: / j.:qcf::l::h:]
bnb type combo.

:b::h:, :s:, SJC., j.:m:, j.:h: j.:f::h:, j.:m:, j.:h:, j.:s:, [ j.:qcf::h:(charge) xx j.:qcf:m::h: / j.:qcf::l::h:]
Charging Star hit confirm combo.

Akumashadow
st.:l:, st.:m:, st.:h:, :f::h:, :s:, SJC., j.:l:, j.:m:, j.:h:, j.:f::h:, j.:l:, j.:m:, j.:h:, :qcf::l::m: or Team Aerial Combo.
Good meter building combo

st.:l:, st.:m:, st.:h:, :f::h:, j.:l:, j.:m:, j.:h:, j.:f::h:, j.:l:, j.:m:, j.:h:, :b::h:, :s:, SJC., j.:l:, j.:m:, j.:h:, j.:f::h:, j.:l:, j.:m:, j.:s:, j.:qcf::l::h:
Midscreen

st.:l:, st.:m:, st.:h:, :f::h:, j.:l:, j.:m:, j.:h:, j.:f::h:, j.:l:, j.:m:, j.:h:, :s:, SJC., j.:l:, j.:m:, j.:h:, j.:f::h:, j.:l:, j.:m:, j.:s:, j.:qcf::h: xx j.:qcf::m::h:
Corner

xS A M U R A Ix
st.:m:, st.:h:, :f::h:, j.:m:,(delay) j.:h:, st.:m:, st.:H:, :f::h:, j.:m:, j.:h:, st.:m:, :b::h:, :s:, SJC., j.:m:, j.:h: j.:f::h:, j.:m:, j.:h:, j.:s:, j.:qcf::h: xx :qcf::m::h:

Kryian
cr.:l:, cr:m:, st.:h:, :f::h:, j.:h: xx :qcf::m:(charge3), st.:h: :f::h:, j.:h: xx :qcf::m:(charge2), cr.:m:, st.:h:, :b::h:, :s:, SJC., j.:m:, j.:m:, j.:h:, j.:s:, j.:qcf::h: xx j.:qcf::m::h:
[770,000 Damage]
Another good bnb option.

Spooty Whiteboy
cr.:l:, cr.:m:, cr.:h:, :f::h:, j.:m:, j.:m:, :f::h:, j.:m:, j.:m:, j.:s:, st.:m:, :b::h:, :s:, SJC., j.:m:, j.:m:, :f::h:, j.:m:, j.:m:, j.:s:, j.:qcf::h: xx j.:qcf::m::h:.
Omit st.:m: before relaunch if you’re having issues.

j.:f::h:, j.:m:, j.:h:, j.:f::h:, j.:m:, j.:m:, j.:h:, j.:qcf::l::m:
[560.000 Damage] Good for meeting target in air with Mighty Swing. Good DHC setup.

cr.:l:, cr.:m:, cr.:h:, :f::h:, j.:m:, j.:h:(2 hits), :f::h:, j.:m:, j.:m:, j.:h:, :b::h:, :s:, j.:h:, j.:h:, :f::h:, j.:m:, j.:m:, :s:, j.:qcf::h: xx j.:qcf::m::h:
Will not work on Captain America. The trick to the combo is do your j.:m:, j.:h:, ect. at the end of the first swing

[Akuma Tatsu assist Setup.]cr.:l:, cr.:m:, cr.:h:, :f::h:, j.:m:, j.:h:(2 hits), :f::h:, j.:m:, j.:m:, j.:h:, :b::h:, :s:, j.:m:, j.:m:, :f::h:, j.:m:, j.:m:, :s:, Partner 1/2, j.:qcf::h:, :b::h:, :qcf::l:(charge) xx :qcf::l::m:
[900,000+ Damage]Akuma specific combo, you can DHC into beam super to finish combo.

[Akuma Tatsu assist Setup.]cr.:l:, cr.:m:, cr.:h:, :f::h:, j.:m:, j.:h:(2 hit), :f::h:, j.:m:, j.:m:, j.:h:(2 hit), st.:m:(2 hit), st.:m:, :b::m:, :s:, SJC., j.:m:, j.:m:, :f::h:, j.:m:, j.:m:, j.:s:, Partner 1, j.:qcf::h:(charge), :b::h:, :qcf::l:(charge), :qcf::l::l:, :qcf::m::h:(Hold H)
[900,000+ Damage]Akuma specific combo, can start combo with 0 hyper and complete it. “Taskmaster is the beast.”

cr.:l:, cr.:m:, cr.:h:, :b::h:, :s:, SJC., :s:, :qcf::h:(charge), :b::h:, :s:, SJC., j.:m:, j.:m:, j.:h:, j.:s:, j.:qcf::h:(charge), :b::h:, :qcf::l:(charge) xx Qcf::l::m:
[800,000+ Damage] Relaunch with low j:qcf::h:(charge). You can add an assist after 2nd j.:s: for extra damage. (ex. Akuma tatsu)

Kryian / Spooty loop
:b::h:, st.:s:, j.:s:, falling :qcf::h:(charge). Repeat.
[[Don’t know who to credit, just let me know]]

All credit goes to the authors, I’m just trying to organize it into one place to see. If I did not credit you, let me know, and ill add you in!


#2

For combo 1 im having a hard time hitting the st.m after j.s, is there any tips?


#3

The timing is really tight. I prefer to go straight to Charging Star after j.S.


#4

Trag uploaded some nice Taskmaster combos today. Basically just some BnBs and throw setups.


#5

I regret not reserving a few posts, but if I need to I can remake, or someone else can take what I’ve posted and make it a better format.


#6

People keep asking about BnBs. Here’s the one I suggest using:

[media=youtube]5GJ5Eq4YrqA[/media]


#7

Here’s the Taskmaster batch. I included the original vid I made just to be complete. I originally only had 5 videos but sWhiteboy (aka Spooty) msged me about the relaunch. I went to the lab and found another variation off a basic jump. I capped 3 videos - one with Spooty’s relaunch, one with my new variation, and one with both!

I have a feeling he may be able to do 4 or 5 loops. I’ll test it out!

[media=youtube]yI0QkNiRJ9Q[/media]
[media=youtube]yxFNA2xJ1tM[/media]
[media=youtube]Qr8HVML8Iw4[/media] (old day 1 video)
[media=youtube]fnMp3E0sg70[/media]
[media=youtube]fZJhdLda1UU[/media]
[media=youtube]swHTCWsRfUI[/media]
[media=youtube]qC11zF_GB0w[/media]
[media=youtube]HRNZT-BQWxs[/media]


#8

After some quick tests, I was able to loop 4 or 5 of the sequence in question. I don’t think it’s worth doing past 3 or 4 reps because the damage doesn’t justify potentially missing the super finish. I’ll cap it tonight.

b+H-S, sj.S, air QCF+H(hold), land, b+H-S, sj.S, air QCF+H(hold), land…

Was up to about 750 damage after 4 reps I think… maybe even just 3.


#9

I’ll update the first post when I’m back from doing stuff today. Awesome stuff Trag, and I’ll post your bnb vid/combo as well Spooty.


#10

Thanks for making the thread, props. I know what I’m going to be practicing for awhile. Also thanks to the current contributors, without which we wouldn’t have a thread for in the first place.


#11

Yeah, at around 4 relaunches the damage really starts to sink. I have performed 6 loops, but the opponent recovers before I can sj.S them back down.


#12

Another loop, corner only. I showed it to Kurasa over the weekend. It’s pretty damn hard, but hits for 780k 1 meter.

cr.A, cr.B, cr.C, b.C, qcf+A (charge) xx s.A, b.C, qcf+A (charge) xx s.A, b.C, s.S (delay a tad), sj, j.b, j.b, j.6C, j.b, j.C, j.S, low air qcf+H, Air MH Legion Arrow.

edit:
Tested on Cap only for now.


#13

Thanks for the combo Phreak, I added it to your section.

I had a question for the more execution savvy, but would this combo work?

(Enemy guarding[no push]) :dp::h: xx :h: xx :m: xx :h: xx :h: xx :m:, :qcf::h:, OTG:qcf::h:(charge), :b::h:, :s:, SJC., j.:m:, j.:m:, j.:f::h:, j.:m:, j.:h:, j.:s:, j.:qcf::h:(charge) xx :qcf::m::h:

I’ll give it a some time in a bit to see if I can get it, but I’ve been having a hard time doing his late j.:qcf::h:(charge), :b::h:. OTG relaunch. Lucky for me I run with deadpool, so I bet with him in the team I can get it to go like:

(Enemy guarding[no push]) :dp::h: xx :h: xx :m: xx :h: xx :h: xx :m:, :qcf::h:, Partner :a1:/:a2:, st.:h:, :b::h:, :s:, SJC., j.:m:, j.:m:, j.:f::h:, j.:m:, j.:h:, j.:s:, j.:qcf::h:(charge) xx :qcf::m::h:

Let me know what you think / find out. So far I only have two combos posted that come out after an unblockable headbutt, and I bet we can find a bunch more.


#14

Great thread!!! Taskmaster is so killer!! :woot:


#15

Ok I find Corner Combo with very GOOD DAMAGE ! No assist No FACTOR ! Functional with all characters

except : - Dr Doom , Arthur , Haggar , Taskmaster , Captain america , Iron man , Shehulk =-
if i remember 100% :Amaterasu , Zero , Akuma, phoenix (for now ,i tried later for Other )

For now 03/03/2011
video = > [media=youtube]KgYJ_DJK60s[/media]
Taskmaster Vs. Amaterasu 100 % In Corner (normaly ^^’)

:m:,:h:,:b:+:h:,:s:,:qcf::uf:+:h:(charge),(ama land):b:+:h:,:s:,Sj,:m::m::f:+:h::m::m::s: on the ground
air :qcf:+:h:(charge),:b:+:h:,:s:,Air:s: land :qcf:+:h:(charge) :qcf:+:m::h:

Works 1st launch

:s:,:qcf::uf:+:h:(charge) : Zero

:b:+:h:,:s:,:qcf::uf:+:h:(charge) : Amaterasu , Wolverine , Hsienko ,Morrigan , Sentinel , X-23

:d:+:h:,:s:,:qcf::uf:+:h:(charge) : Hulk,Akuma,TronB,Cviper,chunli,ryu,wesker,chris,Dormammu,Spiderman,Storm,Dante,Trish,Spencer,ViewtifulJoe,Hsienko,Felica,MODOK,S.Skrull,THOR,DEAD POOL,Magneto,Phoenix,X-23


#16

I’m new to this game and I have interest in Taskmaster. Can someone list for me the absolute easiest bnbs Tony has? I’d like to start by memorizing that and then progress from there.


#17

My suggestion would be:

c.L, c.M, c.H, b+H, S, sj.M, sj.H, f+H, sj.M, sj.H, sj.S


#18

Taskmaster/X-23/Morrigan 1.3 million combo (3 meters):

cr.L, cr.M, cr.H, f.H, j.M, j.M, f.H, j.M, j.M, j.S, b+H, S, j.M, j.M, j.H, f.H, j.M, j.M, j.S, X-23 B assist, b+H, qcf+L (3 arrows), qcf+LM, dp+2A (X-23 X-Weapon hyper), :d::d:A (Morrigan Astral Vision), st.M, S, j.M, j.H, dp+M, qcb+S, j.M, j.H, dp+M

*Used Taskmaster old Bnb beucase I didn’t train the new ones yet
*After the X-Weapon hyper, wait the opponent fall a little.
*if you fall a little far from the coner after the j.S, sometimes jump, qcf+LH, X-Weapon works.
*without Morrigan?s Astral Vision, it does ~900k damage
*You can use any character that has a hyper that doesn’t hit (like Ammy slow, Dante Devil Trigger, Phoenix Healing Field, etc) instead of Morrigan, but I don’t know if the damage will be the same or similar. Even counter hypers works if KFC’ed (Taskmaster Aegis Counter for example)

X-23/Taskmaster 1.4 million combo (2 meter, X-factor lv.1)

dp+2A (X-Weapon hyper), qcb+2A (Aegis Counter), KFC, f.H, j.M, j.M, f.H, j.M, j.M, j.S, b+H, S, j.M, j.M, j.H, f.H, j.M, j.M, j.S, X-23 B assist, b+H. qcf+L (3 arrows)

*Like the first combo, wait the opponent fall a little after X-Weapon. If you do f.H too soon, use f.H, j.M, f.H instead of using two j.M.
*X-Weapon’s run has full invincibility, it means it will pass through any projectile special or hyper and punish it. This is pretty useful against Sentinel if he tries beam spam or full screan hyper for chip and then you can DHC X-Weapon into Aegis Counter KFC will kill him.
*If you have an assist that can make X-23 links X-Weapon after her Neck Slicer, you can also use this setup. However, you don’t need a assist against Sentinel to combo Neck Slicer into X-Weapon.


#19

What are some good reset options? The one I’ve been trying is after launching, Spider Swing, M, M, H, let 'em fall, and try to go for it, or a grab. Any advice?


#20

Another thing…if you do the second setup together with the fisrt finhing with Morrigan missile super…you get a combo of 2.441.100 using 5 meter and X-factor lv.1 LOL