Teach me a few terms plz


#1

i just joined these forums today, im learning alot from little time being here

but i need some help with certain things

like wtf does kara mean, and XX mean…im picking up alot of new terms and need to figure some crap out before i get into practice not knowing what im gonna do

no flameing on noob for being noob please lol thx


#2

KARA: I’m not sure, but it means that you start a move and before it even hits, or before its animation even ends --> you do someting else.

Example with Gouki: f+Mp --> lp + lk very quicky, that’s a kara-throw; you kara’ed the f+mp into a throw, which enables to throw while moving forward.

Example with Ken, input an d+MK when doing the dragon punch (6,2+mk,3+lp quickly), the MK won’t hit, but Ken will move a little bit forward and perform the shoryu (pretty hard IMO), this is a kara shoryu (helps juggle most characters)

etc. etc. (kara palm, kara demon, kara sommersault, kara uoh etc.)

XX = (super)cancel ??

You should go to the system mechanics thread


#3

ok, another question, wtf is a meatie?


#4

#5

what does ‘iirc’ mean?

it’s used everywhere here.


#6

iirc it means “If I remember correctly”…


#7

aahhhh Thank you.:lovin:


#8

Better yet!

http://www.shoryuken.com/wiki/index.php/Street_Fighter_3:_3rd_Strike


#9

wtf is kara UOH seriously.


#10

press forward go back to neutral press mp + mk. akumas f+mp is cancled to UOH to give the UOH more range. the timing is the same like with his kara throw.


#11

uhh… I don’t think that’s true…

kara UOH is best conveyed with makoto’s hk, try standing hk xx uoh, you’ll notice she jumps a noticeable amount backwards, and the forward movement from the uoh will actually bring her back to the spot she was originally standing.


#12

Or you can compare the range on Oro’s regular UOH to that of his Kara UOH and see a noticeable difference. Characters can kara-cancel a UOH if their MK is kara-cancelable, just press mk slightly before mp.


#13

Probably easiest for Chunners. Just drum mk and mp in that order i.e. kara cancel your mk into a UOH.

>> usually means a combo or link. so srk xx sa3 means do an srk (shoryuken) and cancel it to a super.

kara means something but who cares. Just understand when the term is used. If you’re a noob, then I’m gonna take a very general guess and say that you probably use Ken? so the only kara you have to worry about is a kara shoryuken.


#14

or his impossible kara throw


#15

thanks naz, add u on msn btw.


#16

what does ftw means


#17

http://www.sinisterbikes.com/images/ftw_big.jpg
for the win


#18

what is a footsie?


#19

Typically low kicks, but really any safe ground pokes can be considered footsies.


#20

“playing footsies” means two characters standing apart a little further than sweep range, doing low kicks at each other in hopes to hit and combo into a super (i.e. ken, chun, elena). Usually what they hope for is for the opponent to do their low kick a little earlier, so it extends their hit box and their low kick will land and they can combo into a super. As pherai said, it doesn’t necessarily have to be a kick (in elena’s case, it is cr. mp), but footsies usually refers to crouching mk’s between chun and chun, ken and chun or ken and ken, most commonly.