Teach me all the useful karas? Not throws


#1

You know, like Makoto’s s.lk kara’d karakusa, or f+mp kara’d raging demon (I can’t do that :P).

I’ve heard of kara-palm with Yun, what button do you use with that? s.mp while in GJ or something?


#2

It’s probly best if you skim through each respective’s character threads to find that information. There’s a lot of good info in the different threads that should help you with your game.


#3

Yeah, I usually do that, but people mention karas without explaining them, like Yun’s kara palm in the GJ thread, because it’s assumed you already know. :confused:

but yeah, I guess you’re right.


#4

http://www.shoryuken.com/forums/showthread.php?t=26025
the elusive kara palm thread


#5

Akuma: kara Shun Goku Satsu
Alex: backward kara Flash (why backward? It helps you punish throw attempts)
Hugo: kara Clap
Ken: kara SRK
Makoto: kara Karakusa


#6

Hahahaha, well shit, I swear I read that as kara lunge punch for some fucking strange reason. :wtf:

I was like “why would you need to kara that? who cares? :/”

Hahaha, damnit, I’m so retarded.


#7

Don’t forget Kara flip-over-grab.

You can use Kara lunge punch to end Genei-Jin combos sometimes.

I kara Oro’s specials with s.MK sometimes for shits and giggles… although kara’d UOH is nice.


#8

actually kara’d command grab with Oro can be semi useful, It’s a nice unparryable with lots of range, good to use if someone you play is really parry happy.