I read through the top 3 “WTF were they thinking” thread and was surprised to see that TAC’s were universally disliked. TAC’s are extremely easy to pull off for the rewards you get, and the risk? Close to none. TAC’s create a guessing game, in which the odds heavily favor the aggressor, earning them huge rewards for no risk. Let’s look at the facts:
TAC’s are virtually risk free. If you get countered, you’re reset to positions in which your opponent cannot punish you.
If you successfully pull off a TAC, you get a free tag(s) and either a ton of free meter or damage.
[*]66% chance to land a TAC. With 3 options and your opponent only being able to counter one way, you have a 2/3 chance to land the TAC.
Those already make for a broken system. Why make such an easy/risk free system that can be exploited, when people spend so much time learning combos for less reward/more risk. I understand they can’t counter your combos, but if you drop one, you can get punished. In UMvC3, you can now steal a meter from your opponent, making this already broken system, much more so.
TAC’s need a risk if they’re both going to favor the aggressor and reward him so heavily. TAC’s would be much more balanced if:
TAC’s costed some meter to attempt. At least in this scenario, they’ll have something to lose if they do decide to go for it.
TAC’s didn’t knock you back and allowed the opponent a chance to possibly punish the attempt.
[*]TAC’s didn’t have the perks of free meter/stealing meter/damage. But instead was a safe way to tag out, meter free.
Either way, the system as it is, is broken. With as many people out there who do not like TAC’s maybe we could make our voice heard before UMvC3 is released.