SJ.D+HP is pretty good for zoning. I like to cancel that up with that big icerock, thiny. Only time I do that though, is if I call out a ground’ish assit like Doom, Sentinel or any other good Projectyle beam’ish assit. The way how this works, is if they’re still on ground getting chip’d by the assit, that’s when you throw the little ball thingy. Now if they’re trying to superjump, which they prolly are, that’s when you cancel out into the big icerock. Cause on they’re way up, they would either block/get hit by the icerock.
I haven’t use’d Iceman in a longass time. So these prolly don’t work anymore. Just remember to start throwing shit at them in air when your above them. Cause you don’t want to do a down-forward icebeam and they magicly’d SJ’d over it and your still in the animation of the icebeam.