ok, i lied, a few technical questions…
- guard cancelling.
- why does it work?
- is the block-stun release dependent on different moves that hit? or just a certain period of time / frames have to go by before it will let you out of block stun.
- the actual intent…
- why is there almost a completely different effect on it when i’m playing somebody that knows what they’re doing versus somebody who doesn’t? this might seem stupid, but let me give you an example.
the kid that i was teaching last year had developed a pretty decent sentinel. he had a basic stomp pattern that he used on me frequently, that i was able to get out of (fly, hk, refly, lk, unfly, hp, land, sj.lk, fly, lk, refly, go forward, and start over) now, i could manage to push him off of me every time he did this, without a problem. I had told a friend of mine from NY to try this on me at NEC, and I wasn’t able to push him off. Do things like reflying faster reset the pushblock or is there some kind of way that the player on the offense fights against being pushed far back?