is this game online?
is it any good?
Oh yeah. The game is well thought out. Only a few dumb things, like grabs beating out some attacks, even on hit, and they do mad damage. Wall dives also do ridiculous damage and they’re homing. I reccommend it though if you want to play a smash bros. that requires more skill and thinking.
This is actually more accurate than mine. The only thing I disagree with is N.Rabbid being worse than Casey. I can see why Mike is high up there. Stun attacks galore.
Well tbh, I haven’t really gotten into the rabbids much when I put them on the list (hated them ever since their debut in the Rayman series). Recently, I’ve been playing them more often since I’m pretty solid with everyone else. N. rabbid does have range with projectile attacks, and he doesn’t have as many useless moves as the other two Rabbids. I agree that N.Rabbid is higher then Casey.
Yeah. N.Rabbid is probably the only Rabbid that makes sense out of all of them. His N-air is really good too.
Oh yeah, Shredder should be higher. He has a very dangerous wall set-up.
i heard this game was really simple? and… well bad… lol. sounds like i heard wrong? or is it stupid simple? isnt it 2 button fighting?
No, there’s auctually 6 buttons you use (not including the jump button since you don’t need it to jump):
- Weak attack
- Strong attack
- Use Item
- Target button (makes a controllable target appear on screen to change item type and interact with some aspects of the stages.
People say it’s more dumbed down then Smash bros. cause it doesn’t have as many attacks and doesn’t have as much flexibility. For example you can only do 3 different attacks when airborne (not including wall dive and pole swing) and you can’t use weapons while in the air. However, the grounded movelist has expanded a bit with 2-button combination attacks as well as tilt and tap commands for both attack buttons. it also got the fundamental fighting mechanics down solid, right down to the damage scaling. The risk/reward makes more sense here:
Attack < Dodge < Grab < Throw-Tech/Airborne/Whiff
I added the last two in cause of the misconception that grabs are OPed in this game. If you whiff a grab or it gets teched, you’re vunerable for serious damage.
Basically, The game makes competitive sense, alot more sense then Brawl did with its free invincibilty frames at the push of a button. The only thing Smash-up is lacking is a large roster and more flexibile options in the movesets. It’s still a good game though, and you should give it a chance.
EDIT: Wanted to update my tier list. I’ve been experiencing with the Rabbids more and I’m finding lots of new stuff with them. I previously put S.Rabbid over R.Rabbid due to him having a 3x projectile attack. I’m starting to see how punishable the move is. It has bad startup (not the worst, but not good either) and only the first two shots combo. The dart gun is mostly useful for attacking over the edge and preventing an item grab. R.Rabbid on the other hand is alot more solid then I thought. He has a solid AA, a very fast Neutral B, and has the most mobility outta the three Rabbids. I’d almost put him above N.Rabbid if it wasn’t for his wierd neutral aerial attack and his lack of projectiles. I’d say they’re almost tied for low tier. Casey Jones and S. Rabbid are almost tied for Bottom.
Casey is not THAT bad, it’s just that his fastest attacks have bad range and his long-range attacks are really slow, startup and/or recovery wise. he really has to get close to be effective. This is hard for Casey againist mid/long-range and agile characters (basically, every other character in the game) cause he lacks mobility. However he does have a couple moves to close the gap, like F-Smash A and up-back tilt B. Not very effective againist people who like to jump alot but it’s something. S.Rabbid is Casey’s easiest matchup cause S.Rabbid has to get into Casey’s effectiveness range to be just as effective, saving Casey the trouble of having to get in. The only move S.Rabbid has with good range is the dart gun, which is very risky. S.Rabbid’s only real advantage againist Casey is his fast moving speed and a higher jump. Other then that, the match is slighty toward Casey’s favor.
So this is my updated list:
Top: Karai > Mike
High: Leo > Foot Ninja > Raph > Fugitoid > Don
Mid: April > Nightwatcher > Ultrominator > Splinter > Shredder
Low: N. Rabbid > R. Rabbid
Bottom: Casey > S. Rabbid
Aside from Casey’s placement with the Rabbids, I also swapped places with Splinter and Ultrominator. It’s not so much of Splinter moving down, but Ultrominator moving up. The Trominator has more range and power then Splinter, and he reaps nice awards off the two via counter hit. Splinter is still solid, though. He beats Ultrominator air-to-air and unlike Ultrominator, his long-range attacks don’t involve his limbs(The only exception being Ultrominator’s machine gun, which is very avoidable).
any combo vids yet? i know this game is kinda awkward on combos but im sure something can be made.
Would anyone be up for a Smash-Up tournament or free for all sometime?
i would not mind to play this again since a site i use to go to smash up commutiny died…
You mean the Turtle Dojo? Heh, good riddance. The community was mostly made up of biased Brawl players who had little to no understanding of competitive fighting game mechanics. I remember when some of the members were bugging out about being vunerable to grabs during neutral and roll dodge. One member went as far to say that Neutral Dodge was useless because of this. I tried to explain why it makes perfect sense to punish an anticipated roll attempt on reaction, but it was useless. The noobs wanted a go-to option every time they got stuck in a corner. Then they complained about Grabs having too much range (which is false) and grab techs being ridiculously hard to do. Basically, the majority of the community were misinformed about the genuine flaws and alleged problems of the game because the only thing they played competitively was Brawl.
i do rember that… and i did a google search and it’s back. so yeah… anyway they only played on the dojo and turtle homebase stage and that’s all i rember about that i guess.
Glad to see the Turtle Dojo back. Now I can play this game against some decent players. I just hope no more ignorant Brawl players come in and bash the game’s mechanics.
True. One time we were mentioning stage bans and they wanted the most dynamic stages banned.
IMO, the only stage that should even be considered for a ban is the Cruise Ship. Reason being, you can basically keep throwing your opponent into shallow water at the end of either side of the whale for an easy no brains kill. Otherwise, no stages should be banned.
i can understand not banning stages but what about items? some are bit overpower in my opinion.
The only real over powered item is pizza. Otherwise, everything is fine.
this game is worse than adam lambert’s lifestyle
Only the Psycho Claws imo. They’re lethal in small stages, last for awhile, limit your mobility and do a lot of damage. Everything else is easily avoidable.