that was sick
note to myself…try to avoid that stage :
since the game is out for a bunch of month and had several patches concerning the matchmaking infos and stuff.
how is your online experience?
i must say that with the newest update where you can see the country infos (when people dont change theire language)
my experience really got better. it wasnt bad before but since i can now kind of filter out bad connections due to that info manually it
turned out into a really solid experience with little to no frustration.
The only remaining frustration is the player factor; people leaving after a single game in Player matches and such stuff. But that’s outside of Harada’s jurisdiction. I’d say it’s fine where it is, just need that rematch button for 1v1 lobbies and we’re golden.
Finally got rid of that extra loading time you told me about some time back. Gotta say, I expected it to look uglier. Nice stuff.
A rematch button, rank information shown in Quick Matches or at least being able to narrow the search parameters and match replays is all I want at this point.
Bonus points for putting in more online modes like team battle and all the other shit that was in every other Tekken that costs them no additional money to put in, but greatly heightens the user experience.
look uglier? it just skips the flame animation…
in player matches too? i guess its because of your char.
i had not as much people who run away, denied rematches or quit than during my paul run.
when people think your char is “cheap” jajaja ect they just move on instead to try to learn the matchup.
but i guess everyone has some chars which he trys to avoid from time to time…
yeah,.really wonder when it will come in. i hope that at least with the geese patch we get that button.
yeah, they should have handled ranked and player matches seperately instead to change the system for both.
first version with the list was actually a good think, just not fitting for ranked matches.
i doubt we will see new modes or things like replays…we will most likely get the season pass content and thats it.
i wouldnt mind another season pass next year but with how bad it got received i am not even sure if the season pass itself sold
well enough for them to consider it…which at the end is theire own fault.
i guess you have read it already but tekken7 managed to sell over 2million copys in the 4month since release.
the pc sales are compared to the other fighting games not bad too so i hope this will lead to continued releases for it.
Season pass is not over yet though. Might generate more interest with the 2 DLC packs coming up.
Kinda losing faith though. Makes you really think what those Namcops are doing in their office trying to sell offline bowling for 14 bucks.
I’ve barely played online, but I want match replays back and a first-to-two option (and first-to-three) for player match lobbies.
The season pass was really disappointing. At the start they were saying it’d be something new :(. Hopefully the DLC packs are a bit more generous. Some characters get so much more than others - costumes, hell even panels. Hopefully it’s not just the story mode content. Which are already functional in game.
Considering the solid sales, (hopefully season pass too) & tekken mobile. I wish we could get another expansion akin to FR, BR etc. Legacy characters, modes, costumes, Tekken mobile stages or legacy stage remakes, decals & a more robust gradient wheel.
This Weekend SEA MAJORS Tekken 7 2on2 Bracket - JDCR & Saint, AK & Doujin, Nobi & Yuu, KNEE & CHANEL & more
LowHigh, Help me
The Team Tourney happens at the same time as the singles Top8.
Stream to be determined.
Tried some Bryan yesterday.
How people can claim this character is hard to pick up is seriously beyond me. Really fun to use though.
the only hard part from what i heard is his taunt jet upper stuff…but beside of that i never heard someone claim that he is a hard to pick char overall…
I see you’re enjoying the safe orbitals over the missed electrics.
I been using King instead of Bryan. I love throws. I’m much more comfortable attempting a throw then putting a string of pokes together.
Started using Devil Jin too, always been my favorite despite my sub par execution.
Regarding Bryan’s taunts , I’ve never once landed taunt b+4. Not even going to attempt taunt jet upper.
I can land taunt, 1,4 or 2,3. Df2+2, 1 is harder.
Just landed taunt f+2,1,4 for first time Today. Can do it probably 20 percent of the time.
Didn’t know you can do taunt df+111until I saw the Naps vs jeon ding match , unless he just wasn’t blocking.
Lol TMM released this video right now:
…almost everything he’s mentioning here applies to Leo as well lol x_x
Top 8 in Singapore
Low high vs Noroma
Qudans vs JDCR
Jeon Ding vs Book
Nobi vs Saint
This is kind of cool to me because Low High and Qudans are currently my favorite players to watch right now.
I also think they have the best Shaheen and Devil Jin respectively.
Book also seems to be the most consistent Jin and then of course you have Jeon Ding with consistent Chloe and Eddy.
JDCR and Saint are a given but you have Noroma who took out JDCR last time.
Sway character so you’re backdash cancel has to be absolutely flawless.
Sure, and that’s one of the reasons I don’t think he’s an easy character. Jet upper block punishes are also fairly demanding. But he’s pretty easy compared to the actual hard characters.
Also, since I play on hitbox, the backsways are kind of a non-issue for me.
I don’t get this game. My Lars is fucking gutter trash tier no matter how much work I put into playing him (Just lost 0-3 (rounds) to a Miguel who literally only did this spinning jump kick into either a grab or poke. Had no clue what to do). While my Alisa gets to Vanguard after literally 10mins of practice (Lars is at Grand Master with 516 games played).
I really want to make him work but something about his gameplan doesn’t suit me and I don’t get what
[details=Spoiler]im pisssed /rant
EDIT: I got decked 0-3 by a Devil Jin who almost only used unblockables for fuck’s sake[/details]
Need to get used to sidestepping.
Lose all shame in losing, and just experiment with shit thrown at you.
Sidestep, sidewalk, backdash and all that shit. Try it when you run into moves that seem too good, because they probably are too good without lateral movement.
Harada responding with no tutorial because no one used them makes him come to the conclusion they aren’t needed. Instead he should focus on why people didn’t use them. When looking at TTT2 it was presented in a fun way but ultimately hardy gave the players any real knowledge how to REALLY play the game aside from familiarizing them with the mechanics, it didn’t teach them anythiing about how this can help a player effectively. It doesn’t help that Tekken has a bazillion mechanics and most of them are “hidden” aswell as massive movelists wher eyou can disregard literally 50%.
GG had a tutorial and it was presented in an extremely fun way aswell as extra challenges, people do use it there…
This is such a backwards step in improving FG’s, especially in appealing to the casuals. IIt shouldn’t be though of as a mode that just teaches players either, it should be thought of extra Single Player contentm fun minigames that teach you not only the HOW of its mechanics but also the WHY.
Shit like Harada statement grinds my gears.
Anyway, i want to focus on T7 again but my PC crashes whenever i play T7 or MVCI after a while. I think it’s my PSU…