Tekken 7 Discussion


#3912

Yes. @“DevilJin 01” should be proud for being the victor of The King of Iron Fist Tournament 7.


#3913

Have you checked your stats with tools such as Core Temp or SpeedFan to see if anything is overheating (CPU; Graphics Card, etc.)? Your motherboard might have a feature for something of that sort as a safety mechanism.


#3914

Nice tournament finish at SEA TWT. In his last 20 tournaments, this is the first time that jdcr did not made the grand finals.


#3915

that happens when you are out of touch with your actual real active playerbase and look just at numbers.
he might be right that percentage wise the majority of people who bought a game doesnt finish a tutorial mode.
but the same applies to being a active member of the online community and playing online in ranked, jet he for
sure wouldnt think about scratching that from the game.

the story mode itself didnt worked out as any kind of tutorial for the game…so when that was the intention with it they failed in that regard.
they have “trials” implemented in the trainingsmove/movelist, same would have been possible for the basics like sidestepping, movement, wakeup options, walljump ect with little to no work.

at the end of the day they even created tutorials for some of the basic stuff…on the official website with text and videos but no mention of it ingame.
so why did they created them outside of the game when “no one uses them”…even just a hotlink to theire website or a mentioning of it would
have helped newcomers a bit.

:ps the echo fox raign got broken.


#3916

that’s insane…wow.


#3917

Qudans. God damn.

What’s your actual gameplan with him? Because honestly, I feel the way he’s best played in T7 is to make his opponent whiff something and blow them up for that, and not much else. =/


#3918

yeah. that is greatness by jdcr.


#3919

I’ve checked the CPU, GPU and fans(also fan of PSU) with Speedfan and HWMonitor, i get no BSOD or flickering on the monitor, it just shuts down without any announcement. It isn’t overheating of the aforementioned components atleast as far as i could tell so i’m guessing it’s something with the PSU…or another component on the motherboard? I’m not too well versed in these type of things though.


#3920

**JDCR" was already engraved on the trophy
**
https://www.youtube.com/watch?v=WMkQwFSv8aA&feature=youtu.be


#3921

Now that’s some funny shit. I thought Aris was only joking about that.


#3922

Knee(Bryan) vs JDCR

https://www.youtube.com/watch?v=XI0wt7al6gQ&t=193s


#3923

SEA Major was my favorite event to watch.

It’s so good to see a Devil Jin win.

Qudans was the third generation Jin god of Korean Tekken imo.

You had Jang Ik Su in Tekken Tag 1 (Jin/Kaz, Jin/Hei)
Maddogjin (Jin in T4-Regular Jin)
Qudans (T5 5.0 or DR)

Then they nerfed mishimas in T6 and took away the knockdown one hit hellsweep

Jin is basically the Ryu of Tekken and Qudans is like Daigo to me so that was awesome to watch.


#3924

https://www.youtube.com/watch?v=zoMTQ3rTJQ4

The ending of this set tho


#3925

dem nina players are pressing more buttons all the time non stop online than hwaorang players do
it’s like they are feelin they are in plus frame all the time
crazy stuff lol


#3926

It was good to see Qudans win
a very methodical, precise, devil jin
hes my favorite to watch because you can tell he is very patient and observant of the neutral and breaking his opponent down and when he needs to explode on offence or make a very precise, fast movement or read he can.
he knows jdcr better then alot of people and he used to beat him in tekken 5 pretty handly
checks him pretty good with normals and has excellent movement to match his. He made great adjustments to norma as well


#3927

To be fair, JDCR is only casual and young back then. Qudan is good at using pokes. He is good at utilizing other moves by DVJ. Other DVJ players focuses only on wavedashing, cd cancels and ewgf. I can’t wait to see him against JDCR or Saint at the finals of TWT at November 12. At Tokyo TWT, Saint 3-0 Qudan. At Taiwan, JDCR 6-1 Qudan at the grand finals. Qudans’ win against Noroma is impressive. Noroma is also at the finals.


#3928

I love how people in SF insist on shit like overheads being reactable when they got a 20 frame startup and shit like dragon’s tail in Tekken at 22 frames is hella hard to react to and Tekken people usually agree that moves at and below 22 frames startup are not reactable.


#3929

I think moves are easier to react to in 2D fighters because of fixed perspective while on a 3D plane the perspective can change.
Not only that but in 2D fighters moves are more animated in a way their silhouettes are read more easily, focusing on keyframes instead of full smooth animations.
This generation also has a problem with higher input delay on a bunch of fighters.

Anyway i personally can’t react to 20f overheads on PC in USFIV(Yun, Juri) but i can if they are around 22-23.

Another thing to keep in mind is twitch reaction and a reaction that’s based upon visually confirming the move. If i know an overhead is coming and i see the startup of a move, any move i’ll stand regardless and i would block the overhead. But i would get clipped by a low. Twitch reaction is MUCH faster.

I find a lot of moves in tekken are difficult to differentiate from other moves during the early frames so reacting to “reactable” lows is already much more difficult for me than an overhead in 2D fighters(familiarity also plays a part ofcourse)

What i’m trying to say is that you can’t really compare it by the numbers solely.


#3930

Taking input delay into account also, it’s a bit bigger in T7. I found blocking hard-to reacts in T7 a real problem because of the delayed inputs, especially parrying them.


#3931

Smaller movesets also make reacting easier since you have fewer options you need to look out for. Plus, the vast majority of SF-players telegraph their overheads, making them easier to react to since you’re already expecting them.

It’s a lot easier to block stuff like dragon tail once I’ve seen my opponent resort to the option once or twice before, compared to blocking it if it’s the first time it’s being pulled out in the set.

Input lag also matters. I find it a lot harder to block hard-to-see lows without having to resort to guessing on PS4 than on PC.