Tekken Hit Confirmable Move Trainer


#1

HC1.exe

Posting here because from time to time people post asking about similar things in this forum, and from what I’ve seen no-one has ever been able to proivde one.

Made in 6hrs. Used 2P Pstick for perfect inputs, Hauppauge HD PVR for capture 720p60, AVIdemux to convert M2TS files to jpegs and game maker pro 8 to make a game.

Instructions are in the opening screen, but basically press keypad 2 to begin, see if the opponent is attacking or not and then press keypad 1. (Think of 1 as being LK and 2 as being RK. You can press uf as well if you want to, but it adds nothing).

Timing should be accurate. Please let me know how many frames per second you are able to achieve, and on what system (CPU, ram, OS is about all I’d consider.)

Finally, you can press F9 to take screenshots. If people want to claim that this is hitconfirmable, then they can prove it as well.

Feedback welcomed.


#2

Interesting… I will give it a try.


#3

Updated.

HC2.exe

Made in 6hrs. Used 2P Pstick for perfect inputs, Hauppauge HD PVR for capture 720p60, AVIdemux to convert M2TS files to jpegs and game maker pro 8 to make a game.

Instructions are in the opening screen, but basically press keypad 2 to begin, see if the opponent is attacking or not and then press keypad 1. (Think of 1 as being LK and 2 as being RK. You can press uf as well if you want to, but it adds nothing).

Press keypad * to speed up, press keypad / to slow down. Press keypad + to increase difficulty, press keypad - to decrease difficulty.

Difficulty 1 = easiest (opponent does 14F of animation)
Difficulty 2 = easiest + easy (opponent does 14F of animation, less distinct animation)
Difficulty 3 = easiest + easy + medium (opponent does 9F of animation)
Difficulty 4 = easiest + easy + medium + hard (opponent does 1F of animation).

You can press 3 to do the easiest animation, 4 to do the easy animation, 5 to do the medium animation and 6 to do the hard animation. Setting difficulty to 4 and pressing keypad 2 will randomly choose one of the various moves.
If you don’t have a keypad, k --> LK, l --> RK and the number 3-0 correspond to the keypad functions.

Timing should be accurate. Please let me know how many frames per second you are able to achieve, and on what system (CPU, ram, OS is about all I’d consider.)

Finally, you can press F9 to take screenshots. If people want to claim that this is hitconfirmable, then they can prove it as well. Please don’t slow the game down to achieve this.


#4

Interesting.

Any chance you can make a tool to learn Tekken throw escapes?


#5

There already is, There’s a tool for throw breaks somewhere

Edit Here it is:
http://tekken.reepal.com/index.php/tbt/


#6

Rip’s throw trainer I believe.


#7

tbt18.exe

Version 18.
Still 8 on the keypad to start.
Key changed to 1,2 and 0 or 1+2. (Opening screen says 3, this has been fixed)
Backspace now stops the animations.

Instructions during loading.
Tells you what the throw was.
Difficulty setting using + and - on the keypad
Difficulty 1 = two throws and 30 fps (half speed)
Difficulty 2 = two throws and 60fps (full speed)
Difficulty 3 = three throws and full speed 60fps

Added more cheating protection.


#8

It doesn’t start to me! I’ve got only a grey blackground with a number running over 10k+++. Pressing number it changes nothing!


#9

Did you do this?


#10

Yes. Still the same!


#11

Tekken Throw Break Trainer.Made with PStick, Hauppauge HD PVR, AVIDemux Gamemaker Pro 8 and a lot of time.

This is setup to use the numerical keypad, with equivalents on the keyboard.

Press keypad 8 (keyboard 3) to start. The computer will randomly throw you. Break appropriately.

Keypad 1 (keyboard i) is LP.
Keypad 2 (keyboard o) is RP
Keypad 0 (keyboard j,k,l) is LP+RP. Or you can press keypad 1 and 2 yourself.

Keypad + increases difficulty. Keypad - decreases difficulty.
Keypad * increases FPS by 10. Keypad / decreases FPS by 10.

Difficulty 1 = 1P side 1+3 and 2+4 throws
Difficulty 2 = 1P side 1+3, 2+4 and 1+2 throws
Difficulty 3 = 2P side 1+3 and 2+4 throws
Difficulty 4 = 2P side 1+3, 2+4 and 1+2 throws
Difficulty 5 = 1P & 2P all throws.

The window to break throws should be frame accurate the same as in the actual game. You should be able to hold keys and release keys to bring the same results as in the actual game.

Comments here please. Tekken Zaibatsu Forums - Can someone program a throw escape trainer?

If people want to contribute there own characters, it wouldn’t be too much work to incorporate them. I’m not doing the capture for them however.

F9 to take screenshots. Please don’t slow down the game to boost your scores. No one cares.

Edit - I & O were back to front on keyboard. Will reupload tonight


#12

tbt20.exe

Reuploaded.