Alright, before any of you fools say “Temporal Thunder (sucks, useless, is impractical, is a scrubby
super art…)” Keep in mind that this is a character specific strategy thread and I wish to contribute some stuff I know about this Super Art and hope that yall do the same.
Jumping HP/HK, Crouching HP, EX Headbutt, HK Tackle xx Temporal Thunder.
Combo stuns Remy and Akuma. This is a pretty common one.
Jumping HP/HK. Crouching HP xx first hit to EX Headbutt, LP Headbutt, juggle with Temporal Thunder.
Works on certain characters. Stuns Remy.
Jumping HP/HK, Crouching HP, MK Tackle, Reset with standing strong xx Temporal.
Works best on Shotos.
Jumping HP/HK, Crouching HP, EX Tackle, MP Sphere, Reset with Towards MP
(or Towards MK on some characters), Temporal Thunder.
Doesn’t work on Hugo, Necro and Twelve.
Assuming that your opponent’s a few hits away from being stunned.
Jumping HP/HK, Crouching HP xx first hit to LP Headbutt, Juggle with Crouching LP xx HK Tackle xx Temporal Thunder.
So far works on Hugo and Urien.
You can throw in an MK Tackle after the HK Tackle
if your opponent’s close to the corner.
In the corner:
Jumping HP/HK, Crouching LP x2 xx EX Tackle * Temporal Thunder.
Timing’s kinda tight.
See? Tempura Thunder’s not a bad Super Art when properly used.
That’s all for now.