It’ll be the gaming engine itself that will offer depth to the gameplay, no plethora of dlc characters will be able to change that. As it stands, we’re barely at the surface. Yet, with these high outputting combos -yet nearly rudimentary- into hypers netting well over 700k in damage without x-factor canceling, even with the possibility of new more advanced setups/combos/semi-infintes the former will suffice. Unless of course a patch covering the much needed spectator mode includes some sort of damage scaling buffs intertwined with the dynamic combo system and used intermittently where needed IMO. Alot remains to be seen though, it’s very early and alot will transpire, for better or for worse.
With that aside, I’ll most definitely be buying MK9, afterall it was MKII and UMK3 that at the ripe age of 11 had me at the arcades every weekend, much to my parents displeasure (course later the arcade ban was put in effect here, sigh) Though for me, MVC3 will remain an exceptionally fun and addicting -no matter how it eventually turns out- fighter, I’ll continue playing it along side MK9 equally.
Anemone: All I remember was the development team stating there would be no “super” edition of the third installment. How did they lose the rights to marvel when they reacquired them for mvc3 ? Was it soley for one game ? Got some link for verification ?