Desk: what makes you say/think that this is too hard to do consistently? I’m thinking maybe it’s in the way you perform the motions for this, because after seeing your video, I turned on my game and did it twice in a row on my first two tries against Ryu. After that I missed it a few times, but I can do it at least 70%+ against Ryu, and you mentioned that Ken/Ryu is one of the harder sprites to do it against. I don’t know how you’re doing the motion, but I was doing: [last chicken hit], QCF, LP, QCF+PPP. Again, I don’t know if you’re doing it this way as well, but I would think if you were it wouldn’t be too hard to get a decent consistency…I don’t even have very good execution, but I was doing it fine.
Jinrai: I’ve never heard before that the damage off resets is scaled. In fact, I’ve never even thought about it…I always assumed since the combo counter is reset, everything gets reset…hence the name, and the whole point of it…you take a risk by giving them a chance to parry, but the damage is reset if you hit. So when you say everything is scaled, are you saying that it’s scaled as if the entire thing was a combo…? Because if so, what’s the point then? Like why even do the Tengu corner reset then, when you could just s.MP xx Tengu instead? Are you saying the only reason people do that is for the difference in damage between the c.HP and the 1 hit s.MP? Because that doesn’t seem logical. The only other thing I can think of is that maybe you meant it’s scaled to a degree, but to a lesser degree then if it all comboed?