Terraria -- 2d Action/Adventure Minecraft -- Out NOW!

I haven’t heard of this game until it was released on Steam today. It’s like Minecraft, with flails, guns, and grappling hooks. There are also bosses and RARE drops.

Watch the video:

Just about to make a thread for this. Up to 8 players on a server, enjoying it so far (day 2), and it should be updated often with new content.

Starting out, it feels exactly like Minecraft. Get some wood, make some torches, build a first base, and dig.

The big difference is that there are enemies all day/night. In fact, there are usually a few of them. So, you’re not just hunting/digging for good ores, you’re getting to fight slimes/zombies/flying eyeballs. All the while, you are hoping to run into something awesome and rare (or even one of the boss monsters, who can drop awesome/rare stuff).

I just saw this on steam last night, good to know it’s fun. will probably pick it up.

I tried this out sunday and I couldn’t get into the flow of how things handled. As soon as I started to get how the interface worked I was already behind. Slimes constantly attacking, having to take a long time to kill something. Tried to build some kind of wall, but again, slimes attacking me, then night time came and zombies took even longer to kill. Tried to build some more but I was constantly attacked with no breaks since I assume I was taking way too long to kill. Eventually I just gave up and turned that shit off.

I might try again later, but so far it wasn’t a pleasant experience.

  1. Chop wood
  2. Build house (either stone or wood, make sure to put in a table, chair, and light source)
  3. Build crafting bench or whatever it is called
  4. Make wood sword
  5. Make forge (need stone and torch I think)
  6. Make anvil (need 5 iron blocks)

New patch today to balance things out more. I’m really glad I mined all that hellstone and obsidian before. Now you need demonite-tier to do it.

Copy/Paste since spoiler tags don’t work anymore!

Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Right clicking and holding on a crafting recipe will craft multiple of the same item to a max of the stack and/or until you run out of materials.

NEW ITEM : Sticky Bombs, Requires 5 Gel and a Bomb.
Sand Duping bug fixed.
Placing a bed far from the spawn no longer causes a player who has set their spawn there to crash on join.
Mining stone and other hard ores make a ‘tink’ noise now.
Hellstone and Obsidian now require at least a Demonite pick to gather.
Sand no longer spawns within a certain distance of the spawn location, This should remove the chance of spawning in a desert with no wood to use.
Hellstone now correctly takes as long to dig as meteor does.
The clay pot item now has the correct size.

Frame-skip is now correctly ON by default for new players.
Increased Client Side Multiplayer stability. Should resolve many crash causes.
Corrected a bug where players would intermittently not take falling damage.
The world file is now saved to a temporary file that is copied over to the actual save file. This prevents world corruption when saving is interrupted.
Fixed a bug that disabled some error handling. Overall game stability should be improved.

The version number of the game now shows on the title screen.
Typing numbers in chat no longer changes your selected item in your hotbar.

Servers now listen to all IP addresses on the hosting PC, regardless of how many network connections are active.
Typing “localhost” instead of your own local IP address will connect to your own same-PC server.
The games default port is no longer ELEET (31337) it is now 7777.
Client will now resolve a hostname into its IP address, for example, if randomsite.org ran a server, you could type randomsite.org as the IP address and be able to connect.

someone make a server for this,

so we can fuck wit shit

make sure to back-up the server. Cause somehow…someone will fuck up your world.

implying it won’t be me.

Hugh Mad.

Pretty big update.


New Enemy - Lava slime, this enemy leaves behind lava on death
New Enemy - Hellbat
New Enemy - Demon
New Enemy - Jellyfish (Two variations, Pink and Blue)
New Enemy - Shark
New Enemy - Vulture
New Enemy - Crab
New Enemy - Antlion
Changed the way worm enemies spawn.
Bats, Hornets, and Eyeballs no longer enter water.
Slimes now float in water.
Only one giant slime will appear at a time.
The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
NPC shops now sell some items on certain nights, or after certain events.
Devourers should no longer gain random other enemies as its head.
The Nurse now charges the correct amount for healing.
Bats now have a death sound effect.
Talking to the old man at night will give the player a warning now before summoning the dungeon boss.
Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event.
Enemy coin drops have been adjusted.
Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
Eater of Souls’ and Hornet AI has been improved.
Enemies now take up different amount of slots depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
Fish are no longer upside-down when out of water.
Green slimes have been weakend so that start players can deal with them more easily.
Slimes and Flying enemies no longer make a splash sound when hitting water.
Items of “Blue Rarity” or higher no longer burn up in lava.
Burning Skull has been renamed to Cursed Skull, and given different AI.
Enemy caster’s have had their rate of fire slowed down.
Meteor heads have less health, do more damage, and move slower.
There are now slight size variations to the Eater of Souls and the Angry Bones.
Skeletron has less defense and health.

New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
New Item : Hellfire Arrow.
New Item : Sandgun.
New Item : Guide Voodoo Doll.
New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots to “Hide your Armor”.
New Vanity Items : Doctors Shirt and Pants.
New Item : Diving Helmet.
New Item : Night’s Edge
New Item : Dark Lance
New Item : Demon Scythe
New Item : Trident
New Item : Coral
New Item : Cactus
New Item : Spear
New Item : Glowstick
New Item : Sticky Glowstick
New Item : Throwing Knife
New Item : Poison Knife
New Item : Silver Bullet
New Item : Wooden Boomerang
New Item : Blowpipe
New Item : Seed (Ammo for Blowpipe)
New Item : Obsidian Skin Potion
New Item : Regeneration Potion
New Item : Swiftness Potion
New Item : Gills Potion
New Item : Defense Potion
New Item : Mana Regeneration Potion
New Item : Magic Power Potion
New Item : Featherfall potion
New Item : Spelunker Potion
New Item : Invisibility Potion
New Item : Shine Potion
New Item : Night Owl Potion
New Item : Battle Potion
New Item : Thorns Potion
New Item : Archery Potion
New Item : Water Walking Potion
New Item : Hunter Potion
New Item : Gravitation Potion
New Item : Daybloom
New Item : Daybloom Seeds
New Item : Moonglow
New Item : Moonglow Seeds
New Item : Blinkroot
New Item : Blinkroot Seeds
New Item : Deathweed
New Item : Deathweed Seeds
New Item : Waterleaf
New Item : Waterleaf Seeds
New Item : Fireblossom
New Item : Fireblossom Seeds
New Item : Shark Fin
New Item : Feather
New Item : Gold Chest
New Item : Bottled Water
New Item : Tombstone
New Item : Illegal Gun Parts
New Item : Antlion Mandible
The Silver Short swords recipe has been corrected, it is now craftable.
Torches and candles no longer work when wet.
Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
The explosion animation for bombs is now correctly displayed in multiplayer.
There is now a message pop-up when the player receives an item.
Filled Buckets may no longer be emptied into solid ground.
Pots in the underworld now have a chance to drop hellfire arrows.
Handgun and Phoenix Blaster have been reduced in size.
Lowered the knockback of Muramasa.
Reduced the damage of the Blue Moon.
Flintlock Pistol and Musket have increased damage.
Only normal trees drop acorns.
Falling sand clumps are no longer carried by magic missiles/flamelash.
Jungle armor is no longer a drop. It is a craftable set.
Magic Mirror now requires mana to be used.
Harpoon and Maces now correctly show the player’s arm animation.
The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated.
Space Gun does more damage, but only penetrates 2 enemies.

Spam detection is less aggressive.
Increase multiplayer security.
Fixed a bug that could crash the server when the max amount of clients are connected.
Added an option to enable additional cheat protection for servers.
Servers now hibernate when no players are connected.
Blood Moons now stop correctly if time is changed to day by the server.

Game Interface
Upon death, A more specific death message will appear for other players, so they know how you died.
The crafting and armor interface text will fade out when an item tooltip is in front of it.
The Hot Bar now shows the name of the selected item.
PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.
Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.
Defense totals are now shown in your inventory.

World Gen
Tweaked the way sand is created during world gen. (Requires new world.)
Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
Cactus now grow on sand.
Coral now grows in the ocean.
Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.)
Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
Gold chests will now spawn in some parts of the world. (Requires new world.)
Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world.
Traces of demonite are created during world gen. (Requires new world.
Surface jungles have been enlarged, and will override deserts. (Requires new world.[/details]

More people need to be talking about the awesomeness that is this game

Yeah really, I know a bunch of people on SRK who like this game (many of whom I convinced into purchasing). That Steam sale helped sales a lot too. I’m surprised this thread isn’t getting pounded.

In your heads, is it cool to just blatantly rip off Minecraft like this? I mean, a lot of major gaming companies steal ideas from each other all the time but for an independent gaming company to be doing this is like someone stealing your script to a popular indie movie you’ve already filmed.


It’s ok to rip off another game if your rip-off is better than the original, or at least different enough that it’s still good.

Honestly, if anyone still calls it a Minecraft ripoff it’s because they obviously haven’t played it. It only feels like Minecraft in the first ten to fifteen minutes. After that it starts feeling like an open-ended Metroidvania title with a crafting mechanic. You hunt bosses, you find items that help you get to different areas, and you can farm enemies for drops. Terraria feels like an actual adventure game.

Terraria is a game

Minecraft is just an autism simulator

I’ve gotten most of the endgame stuff done, still need some items/spells, but the 1.06 patch is supposed to change things up. Might set up a dedicated SRK server and let people play on it

Okay, that made me spit out my drink. Nice job, lmao!

I love how they keep adding new stuff that radically changes the game. The devs have shown a great amount of support, and I also like how they really listen to the fans. In the latest version preview thread, someone mentioned adding a trash bin for throwaway items (I really don’t want to be carrying around five stacks of dirt after a digging binge) and they added it within hours. You don’t get that kind of support that often these days.

Just got the game. The only thing I dont like about it is the amount of stuff you can collect on long runs, even if most of em are useless.

Im at around the mid game i guess?

I picked this game up a few days ago. I dont get what im suppose to do or whats going on. I wandered back and forth for a while. I killed some things and dug some holes and colleted some shit. Then I got tore in half and was like “wtf man?”. Then I turned it off.

That’s exactly what you do. That, and kill the bosses.