I’m working on a Terry FAQ, because the FAQs on GameFaqs.COM have very little information about him and very little combos.
I’m an old classical Terry-player from the Real Bout Fatal Fury-times so I have to start all the way from scratch when doing my combos with Terry.
I’ve found some strange link when it comes to his Fierce Punch chain.
Terry has his Fierce Punch, that will when up-close do 2-hits.
I noticed that this punch can be canceled between the first hit and second hit. And I accidently discovered that it can be canceled to an uppercut that’s also cancable.
Doing so will cause more damage then the usual 2-puncher.
Jump kick + Fierce Punch [cancel] Down/Forward + Fierce Punch [cancel] to Crack Shoot.
Are they any other chains that can follow up this uppercut?
Although I’m having huge problems buffering a Buster Wolf after the uppercut due to the Down/Forward motion for the uppercut.
Any info on this?
In Real Bout Fatal Fury Special Terrys Power Dunk was useful as a combo ender with both hits hitting the opponent - both the launcher and the smackdown move, but I don’t seem to be able to land the both hits on my opponent in Capcom vs SNK 2.
Also the Buster Wolf has now been made a launcher for juggle-combos. Has anyone good juggling combos for that except for throwing in a bunch of Power Geysers?
If anyone is willing to help me with combos to my FAQ will be credited.
Also, I’m working on an analyzation of Terry with the different grooves.
Thank you for your time.