I thought I’d throw this out there as something to discuss, whether or not it’s entirely debatable. A very, very large portion of the cast can do one combo that will result in taking off 50%-70% life of your opponent. Nothing entirely fancy mind you, just an advanced combo or two that leads into an otg into a super. That’s a given by now.
X-factor also deals huge damage, especially if its your last character. That’s fine, it’s a mechanic created to help you comeback from the brink of death, spruce up a combo of your choice, or even scare people when coming out of block stun.
Anyways, my question is this:
Seeing as how this is a console game first and foremost, one that has no arcade edition to herald to for precedent, do you think we should establish a standard for damage levels? Even Sent in MvC2 needed 2+ combos to kill, and that was with a reset or un-blockable thrown in, right? When everyone in the game does that, perhaps we should lower the damage setting?
For the record, I’m just bringing this up as a point of discussion. It doesn’t entirely bother me, but I’ve noticed some people make a point about it so I thought it wouldn’t hurt to take about it.