So I love Gen as a character, playing him definitely feels more fun than your standard shoto character, but I did have one question that the moveset sticky didn’t quite answer for me.
What’s the advantage to using his crane ultra 1? All it means(if you don’t kill them with it) is that you have to keep up pressure to win… what if you are fighting a character with good runaway (teleports) or a projectile turtler like sagat or guile?
What is the advantage of this move?
From the Moveset sticky:
Shitenketsu / Ultra 2
Gen does a few Rapid Slaps, if they connect he follows up with concentrated hits on his opponent’s character points and end it by his touch of death against the forehead.
IMPORTANT: This move makes only “scratch” damage (tempoary health lose, which your opponent will recover over time, if you don’t hit him meanwhile - like Focus absorption).
The most important thing after landing this Ultra is to pressure your opponent to get a further hit to convert the scratch to real damage. To kill your opponent you’ve to do approximately twice the damage as your opponent’s remaining life. (e.g if he has more than 221 life, it won’t kill him)
This Ultra will whiff against airborne opponents, making it much less viable as Ultra 1. You can still hit with it after a Focus Crumble, after the Mantis Super or a hard jump in attack. Also due to it’s quicker start up you can combo into it after Ex-Hands against big hitbox characters like Abel.