Not sure what you guys are foaming about. Akuma looks worryingly gimped.
His jump looks slower; his moves still do ass damage; cr.MK retracts early; EX air fireball looks nerfed: fierce DP appears to be nerfed to 130 damage; both his supers are 300 damage; Demon Flip definately looks slower; the Demon Flip Dive Kick damage was nerfed to 50 and doesn’t seem to give any combos anymore. (will have to use it for an SGS tick instead)
His combos look antsy; espcially off tag launchers. It’s hard to see where some decent combo ability is going to come from his new moveset. He has neither a wall bounce move nor something that looks mean off a wallbounce. Landing a super from combos looks like it’ll be situational unless it’s the team super (the damage is generic regardless). There’s no FADCs for high damage, and burning an EX for respectable damage isn’t worth a 3rd of your meter; especially compared to what other characters can do with an EX.
Rumour has it there are no untechable knockdowns in this game, though I can’t be sure; but it badly hurts Akuma if that’s the case. In SF4 he could use the tip of his sweep for footsie control, but that’s not going to be particularly useful anymore unless you can special cancel off it and Demon Flip works well, or something.
At least his dash looks good?
Compare that to Ryu in this game. Who can cross air tatsu into sweep now. EX SRK is a sick tool alongside EX Donkey Kick. Where is all the juice that’s supposed to justify the glass jaw?