Sorry I haven’t posted in a while, so lets get down to business. :karate:
This post is about Spidermans bread and butter super The Maximum Spider. Over the years I’ve noticed quite a few things about this super and believe theres more to it than meets the eye.
Ok as most of you probably know the Maximum Spider can be comboed into and after(depending on situation). And most of you probably know sometimes the Super will not finish completely. Say perhaps your in the middle of the MS, your on your fourth hit, and then suddenly for no reason at all spiderman misses the final hit. Spiderman starts falling to the ground, your opponent has recovered, and you start thinking “GGPO spiderman”…right?
WRONG! if you ever find youself in this situation just remember you can still Web-dash out of the way and Call your assist out. BUT you have to at least hit your opponent’s lead character or assist, if not, then it will not work.
Unblockable Maximum Spider?
Another thing I’ve noticed is that you can MS your opponents assist and catch their point character in the MS even if they’re blocking. But then again sometimes you’ll stop in air or just land right next to them. But I seem to catch alot of magnetos after they call out their psylocke assist:tup:.
Now I wouldn’t go MS crazy because objects like rocks and drones will counter the effect and the rules above would not apply.:tdown: But just play around with it and see what you can find. :cybot:
Heres a nice little trick
Jumping off the wall backwards:encore:
When your close to the wall just Press both forward + punches.( :r:+:2p:) Its a mix of a wed-dash and a wall jump into one. :wgrin:
Post edit**More MS info
I’m pretty sure this is an old trick. Have Spiderman close to the top of the screen and perform an MS and hold up. If you did it correctly should you end up close to the bottom of the screen. This technique comes in handy for baiting your opponent and also if you whiff an MS.