before I do explain how to do it. Keep in mind…it’s pretty useless as far as unthrowables go in SF4.
But anyway, you can make any of his specials unthrowable for three frames are so. Only a few grabs barring Seth’s tandem engine have more than 3 active frames, i’m sure there are a couple of other examples, but that’s what i can think of off the top of my head.
To do it, you have to “cancel” your pre-jump frames where you are still on the ground, but considered airborne, so they’re throw invincible, into the attack. So in the case of TAP, what you would do is hold up, and release TAP within that four frame window. In the video on my utub, I did it on wakeup, which makes it much easier to see. The meaty setup I used with Balrog was this: fwd.throw, fwd.dash, j.hp, slight delay, normal throw. It’s almost identical to the meaty jab setup with a slight delay, if you don’t delay it, it’s more likely to whiff since Balrog is almost impossible to grab on his first wakeup frame.
You can also do it with his dash punches, by going from down+back, to up+forward. The easiest way to know that you did an unthrowable on wakeup, is that the attack comes out very fast, but isn’t a reversal. Thus meaties beat unthrowables, since you can’t block during pre-jump frames (or in the air for that matter).
For anyone else’s reference to What Tooserius is talking about: