I never played too much 3s, but I had it on Mame on my PC and the visible stun bar was a nice feature. So being more or less “blind” to an enemy’s current stun rating was there somewhere (did you read on eventhubs) you/we players know when:
How soon before current amount of stun begins to decrease. What window of time you’re given to rush into your next combo.
The rate of decrease. I’ve never got a firm grasp on predicting a stun and am just glad when I get it. I believe I’ve gotten two HP > BnB > fadc RedBall combos in a row and didn’t stun the opponent.
Like in training mode each successive stun-rating rises 20%?
Stun carries over to next round?
Same exact dmg scaling rules applies to stun? Ie 100%, 100%, 80%, 70%, etc
Edit: Not at home. Oh and focus absorbing nulls first stun? (ie st.HK)
Just to clarify, I wasn’t just stating a preference; this in in fact the de facto fastest way to escape a stun in this and all capcom fighters.
The stun counter counts each time you activate or release one of the joystick contact switches. When you move from one diagonal to the other, you are both releasing one horizontal, activating the other, and doing the same for the verticals. Thus each movement counts as 4 inputs. There is no other movement of the stick that is so efficient for affecting the stun escape counter.
Mashing buttons in conjunction I’d imagine is the quickest way to escape stun, as every possible input counts towards a stun escape. So wiggle between :db:, :d:, & :df: while sliding your palm across all attack buttons simultaneously would be your best bet.
Well, I am going based off of ST and assuming SF4 uses the same mechanic. Basically, button inputs do very little in comparison to directionals, the best thing is to focus on the directionals, don’t allow yourself to get distracted by trying to mash buttons quickly. Rather leave that as secondary to the speed with which you move the stick.
Further, the stick input should be up-left, neutral, down-right, neutral etc. You need to go to opposite corners to get the full effect. I list them in terms of “left” and “right” instead of “forward” and "back, because of regardless of which side you are on it is generally faster to use up-left and down-right (just think about the ergonomics of what your hand is doing).
There’s a basic explanation of this in the super turbo wiki somewhere (can’t find it right now).
Thanks for the tip, that’s probably a great idea from up/left to down/right, since you’ll more than likely get other inputs along with those by accident, since the throw on Japanese joysticks is very small.
Ask anyone I play, I get accused of using turbo all the time for this, I’m quite good at it. Just pretend you’re mashing out of a tempest in MvC2. Wiggle stick in 2 full circles ending in block while making one rub back and forth across the buttons. If they don’t hurry up and hit you you’ll be ok.