The Blanka throw -> super



I’m sure you know htis one: punch throw, then a 50/50 game with the direct lightning super.

Anyway, I’ve found that you can make it so that you almost always block the right way. There are two things to note.

  1. Whether the opponent holds down-back or back before doing the super.
  2. What the animation frame of your character is when the super activation flash occurs.

If you try this a few times on the DC, you can see which ‘getting up’ frames makes you block the right way. Of course, you must note whether the other guy walks back or crouches, too.