Name: Ann Hibiki
Nickname: The Invincible Tiger (Muteki no Tora)
Ethnicity: Japanese (Born in Hong Kong)
Height: 5ft 7in(1.70m)
Weight: 145 lbs. (66kg)
Hometown: Hong Kong
Appearance: Ann has shoulder length strawberry blonde hair, with a black head band, and has light brown eyes. She wears an orange sports bra, sleeveless black leather motorcycle jacket, blue jeans, and brown leather motorcycle boots. The back of her jacket has the kanji for tiger emblazoned in orange.
Likes: Dan, Her Motorcycle (she built it herself), Restoring Buraiken (Her father’s martial arts style), Kasujiro (a simmered dish)
Dislikes: Sagat, Cooking, Losing
Fighting Style: Buraiken (Go Hibiki’s style)
Tone: Ann is very serious and focused fighter. She’s spent the last decade meticulously reconstructing her fathers fighting style.
Origins: Ann never knew her father. She was born 8 months after he died fighting Sagat. Growing up she idolized her older brother Dan. She learned everything she could of of Dan’s Saikyo style, but was frustrated by Dan constantly “letting her win” during sparring. In effort to learn more about and honor her father she endeavored to restore Buraiken. She’s spent the last decade training with friends and rivals of her father Go Hibiki so that she can recreate his style of fighting.
Her Rival: Laura
Attributes: Health: 3 Power: 3 Range: 3 Mobility: 3 Technique: 3
1000 Stamina 1000 Stun
Tomoe Nage-LP+LK: Overhead Judo throw. Ann grabs her opponent by the shoulders, puts her foot in their chest and flips them overhead. Mr. Karate’s Art of Fighting 1 throw
Ippon Seoi Nage -B+LP+LK :Judo Shoulder thow. Classic Judo throw, Ann grabs her opponent and shoulder throws them behind her
Sokutougeri – F+ MK: A single hit side kick
Hyouchuuwari – F+MP : A single hit overhead chop, fast startup slow recovery. -6 on block
Tora Jōshō – (Tiger Rise) F+KKK: Ann hits her foe with a jumping front kick to the face that lifts them off the ground and sends them a half screen away.
Tora Tsukikaeshi (Tiger Riposte) - MP+MK: Ann takes a defensive stance. She intercepts any high attacks and counters with a powerful open palm strike to the chest.
Tora Ukenagashi (Tiger Parry) - D+MP+MK: Ann takes a defensive stance. She intercepts any low attacks and counters with a powerful sweep kick.
Tora No Seishen (Tiger’s Spirit): Ann’s fists are surrounded by a glowing white aura. (Tiger’s Spirit): Ann’s fists are surrounded by a glowing white aura. Her projectile capabilities are enchanced.
- Nensho Toraburesu all versions increase in size, startup/recover 1F faster, and travel full screen.
- Kuki Nensho Toraburesu an aerial projectile attack becomes available.
V-Gauge only drains when using projectile attacks. Five enhanced projectiles per V-Trigger. 2 bar V-Trigger
Hikaru Tora (Glowing Tiger): Ann’s body is surrounded by a glowing white aura. Her physical special attacks are enhanced.
- Raiko Ken startup reduced by 1F, Stun increased by 25
- Shojun Tora Ken gains full start up invincibility. EX version loses its armor but starts up in 3F. Crush Counterable
- Nensho Tora Hizageri projectile invincible from Frame 3, EX from Frame 1.
- Kuki Nensho Tora Hizageri is now available
V-Gauge only drains when using enhanced physical attacks. Five enhanced attacks per V-Trigger. 3-bar V-Trigger
Kuki Nensho Toraburesu(Air Burning Tigers Breath) QCF + P: (In Air)A fiery projectile one handed projectile. Moderate recovery time. The angle is determined by the strength punch. LP (60° Angle), MP (45° Angle), HP (30° Angle). EX (LP+MP 60° Angle, LP+HP 45° Angle, MP+HP 30° Angle)Only available in V-Trigger 1
Nensho Toraburesu (Burning Tigers Breath)-QCF + P: A fiery one handed projectile. Punch button strength determines the attack properties. LP (Slow startup and recovery, moderate speed and damage. Standard size. Full Screen),. MP (Faster startup and recovery, slower speed, higher damage, half screen travel distance, larger projectile.) HP (Fast startup and recovery, point blank range, highest damage, largest projectile.) EX (Fast startup and recovery, full screen range, highest damage, largest projectile.)
Raiko Ken (Lightning Tiger Fist)-HCB+ P (Command Hit Grab): Ann strikes her opponent with powerful left punch to the gut, strikes them with rapid right hand punches, and send them into the air with a left upward palm strike to the chin . Punch button strength determines the attack properties. All versions knock down) LP(Fastest Startup, Least Damage) MP (Slower Startup, More Damage), HP (Slowest Startup, Most Damage, Hard Knock Down) EX(Fastest Startup, Most Damage, Causes Wall Bounce) Resembles Mr. Karate’s Zanretsuken.
Shojun Tora Ken (Ascending Tiger Fist)- F,D,DF + P: (Combo Extender) Left handed rising uppercut. Has projectile invincibility and no strike invincibility. Despite appearances this is not an anti air. LP(3F, Least Damage, Knocks Down), MP(4F, More Damage, Juggles In The Corner), HP(6F, Most Damage, Causes Juggle State), EX (5F, Gains Armor Frame 3, Most Damage, Causes Juggle State) Resembles Mr. Karate’s Koho.
Nensho Tora Hizageri (Burning Tiger Knee Kick)- QCB+ K: Ann’s perfected version of her brother’s Dankukyaku. This horizontal moving attack’s properties is determined by the kick button pressed. LK (Double Knee Only, Anti air, no invincibility, 1/8 Screen), MK (Double knee followed by a single flying kick. ¼ Screen), HK(Flying Double Knee, Double Flying Kick Combination Attack , ½ Screen), EX(Projectile Invincible Frame 3, Flying Double Knee, Double Flying Kick Combination Attack , ½ Screen)
Kuki Nensho Tora Hizageri (Air Burning Tiger Knee Kick)- QCB+ K: (In Air) Ann’s performs the Nensho Tora Hizageri from a forward jump. The descent angle of the attack is determined by the kick button pressed. LK (Double Knee, 65° Angle), MK (Double knee followed by a single flying kick. 55° Angle), HK(Flying Double Knee, Double Flying Kick Combination Attack , 45° Angle), EX(Flying Double Knee, Double Flying Kick Combination Attack , LK+MK 65° Angle, LK+HK 55° Angle, MK+HK 45° Angle) Only available in V-Trigger 2
Koshin Hiza Danmaku (Tiger God Knee Barrage)- HCFx2+K: Based on her father Go Hibiki’s ultimate technique the Shoten Buraikyaku. Ann grabs her opponent by the head and hits with with rapid fire succession of knees to the face. Resembles Mr. Karate’s Shoran Kyaku. (15 Hits , 345 damage)
V-Trigger 1 Only
Saiko Nensho Toraburesu (Supreme Burning Tigers Breath) -HCFx2+P: Ann’s perfected version of her brother’s Haoh Gadoken. Ann uses both of her arms to generate a massive projectile that causes significant damage and stun. Speed of the projectile determined by the punch button pressed with LP being the slowest and HP being the fastest. Travels full screen (5hits, 300 Damage/150 Stun)
Reasons to be in SFV:*
Ann is eager to test the effectiveness of Buraiken against the world’s best martial artist. Her brother honored their father by “defeating” Sagat. She wishes to honor their father by showing the strength of his art to the world.
*Ann is Dan’s opposite. She is serious and talented fighter. Her adoration of her brother Dan blinds her to his actually ability. She truly believes he defeated Sagat and that he was taking it easy on her in training. In truth she surpassed him before she left on her Musha Shugyo (Warrior’s Pilgrimage).
Nickname: Guardian of Iron
Weight: 227lbs (103kg)
B/W/H: 47-33-35 (119cm-84cm-89cm)
Hometown: Sousse, Tunisia
Appearance: Asim is stout well built man. He has short black hair with close cropped full beard and goatee. Asim has steel gray eyes and wears a burgundy chachia (traditional Tunisian wool hat) on his head. He wears a beige jebba (traditional Tunisian tunic) and has burgundy leather slippers on his feet.
Likes: Urien, Merguez (Spicy Beef Sausage), Demoralizing His Foes
Dislikes: Gill, Pork, Cold Weather
Fighting Style: Zamaqtal (Tunisian Martial Art based on Pencak Silat)
Tone: Asim is stoic, strategic, and efficient fighter. That enjoys overwhelming and breaking the will of his opponents.
Origins: Asim comes from a wealthy Tunisian family. Growing up he saw how others struggled and frankly didn’t care. He had everything he could ever need. That thought process changed one day. Asim’s family was accosted by a single robber. A man who managed to pummel his family’s security force with ease. All of his family’s wealth meant nothing in the face of one man’s strength. They were at the mercy of one of the poor souls that he’d spent his young life looking down on. The man left with his family’s valuables and when his parents turned to look for Asim. He was gone. His posh life style had made him weak. At the age of 12, Asim took off on his own. He would never been weak again. He’d forge himself into a man of strength and live off of what he earned for himself.
After a decade, a know grown Asim would appear at his family’s door. His mother barely recognized him. The small frail child from the decade prior was gone. In his place stood formidable man. Asim only arrived to see his ailing father. Telling him that he did not want his inheritance. Asim would leave as mysteriously as he arrived. As his mother watched him leave, she could see him get into a limousine with two towering figures. A tall dark skinned woman with short red hair and tall white haired man with a jewel in his forehead.
His Rival: Wasswa
Attributes: Health: 5 Power: 5 Range: 2 Mobility: 2 Technique: 4
1050 Stamina 1050 Stun
Guardian Spike- LP+LK : Asim picks up his opponent in a fireman’s carry and twists his body 180° driving them head first into the ground.
Iron Might -B+LP+LK: Asim grabs his foe by the neck with his left arm, raises them off the ground, and effortlessly tosses the overhead behind him.
Guardian Strike – F+MP: (Overhead on 2 hit only)A quick left upward elbow strike followed up by a downward left elbow strike. 2 hits, Second hit is an overhead and has to be blocked high.
Cruel Iron– B+HK: Asim strikes with a hopping double knee strike. Goes over low attacks. Can be used as an anti air
Guardian’s Maul - F+PPP: Asim grabs his foes head with both hands and knocks them down with a head butt.
Iron Guard – MP+MK: Asim assumes a wide stance while clinching his fists focusing his power. If he completes the animation interrupted, Asim gains frame 3 armor on his next standing HP or HK. Asim gains a small amount of V-Gauge from completing the stance animation uninterrupted. He gains additional gauge from landed or blocked charged heavy attacks.
Immovable Iron – HP+HK: Asim uses his iron body to full effect. Charged Medium attacks game Frame 3 armor. Charged Heavy Attacks gain Frame 1 armor. Charged armor attacks can be canceled with a back dash. Canceling the charged attack drains a significant amount of V-Gauge. 2 cancels will exhaust his V-Trigger. The V-Trigger Gauge drains over time. 2-bar V-Trigger
Unyielding Guardian – HP+HK: Asim’s iron body hardens further improving his defense. Asim takes 30% less damage from his opponents attacks. 3-bar V-Trigger
Charging Boar – HCF+P: Asim charges forward with a quick and powerful left elbow uppercut Distance traveled determined by the punch button. All version knock down. HP version juggles in the corner. LP(¼ Screen), MP( 1/3 Screen), HP (½ Screen), EX (Gains armor on frame 3, Causes Juggle State, Distance traveled determined by buttons pressed. LP+MP ¼ Screen, LP+HP 1/3 Screen, MP+HP ½ Screen)
Wolf’s Fang – HCB+P: Asim strikes his opponent in the stomach with a powerful right elbow strike, followed by a left elbow uppercut to the chin, and sends them crashing into the ground with a brutal overhead right elbow strike. Damage, Startup, and Properties determined by the punch button pressed. LP(Fastest Startup, -2 on hit) MP(Slower Startup, +1 on hit), HP(Slowest Startup, +2 on hit), EX(Fastest Startup, Causes Ground Bounce -6 on block)
Hyena’s Bite – HCF+K: Ismaya attacks his foe with a flying right knee strike to the chest. Distance traveled is determined by the kick button. Projectile invincible from Frame 3. LK (Point Blank), MK ( ¼ screen), HK (½ Screen), EX(Projectile Invincible from Frame 1, Causes Wall Bounce, distance traveled determined by the buttons pressed. LK+MK ¼ Screen, LK+HK ½ Screen, MK+HK ¾ Screen)
Iron Maiden – 360°+K: Asim grabs his opponent with a bear hug, jumps into the air, turns 180° and drives them head first into the ground. Kick button determines attack properties. LK (5F Startup, Most Range, Least Damage, Leaves Opponent ½ screen away), MK(5F Startup, Less Range, More Damage, Leaves Opponent ¼ screen away), HK (6F Startup, Least Range, Most Damage, Leaves Asim right next to his opponent). EX(5F Startup, Most Range, Most Damage, Grains Armor on Frame 3, Leaves Asim right next to his opponent)
Iron Fury: QCBx2+P: Asim’s turns his body as hard as iron before strike his foe with hard elbow to the sternum that sends foes careening into the side of the screen with such force that the bounce back towards Asim. He flies towards his ricocheting foe and floors them with a flying knee to the head. 2 hits (380 damage).
Reasons to be in SFV:
Asim enters the tournament with a singular purpose. To discreetly neutralize, Gill’s lieutenants. The loss of Wasswa and Kolin would greatly hamper Gill’s efforts and strengthen Urien’s position in the Secret Society. Gill’s “softer” leadership style would be replaced by Urien’s. Leading to a world in which people would have to rely on their own strength. The strong would rise and the weak would tossed by the wayside.
Nickname: The Arabian Sandstorm
Height: 7ft 2in (2.19m)
Weight: 319lbs (145kg)
B/W/H: 61-48-54 (155cm-122cm-137cm)
Hometown: Abu Dhabi, U.A.E
Appearance: Azam is a towering man, He has a white mustache and a beard that is tied off with a turquoise band. His white hair is styled into a mohawk that ends in a long flowing pony tail. There is a small red jewel in the center of his forehead. Azam wears a gold open sleeveless vest and white loose fitting pants. His pants are secured with a large turquiose band at the waist and small golden bands at his ankles. There are black embroidered bands with gold trim around his wrists. He has a janbiya (Arabian Curved Dagger) on his waist in a jeweled gold scabbard.
Likes: Youth, Traditions, Pro Wresting, Rashid
Dislikes: Disordered Wording
Fighting Style: Wind Wrestling
Tone: Azam is a reserved man dedicated to protecting his young master, Rashid
Origins: Azam was a five time MECC* (Middle East Combat Club) Submission Wrestling champion. Through the competition he met grapplers of several different disciplines from all over the word. He caught the attention of Victor Ortega, owner of the CPWA (Championship Professional Wrestling Associate) and competed there for a brief time before being hired on to be Rashid’s personal bodyguard.
His Rival: Zangief (friendly)
Attributes: Health: 4 Power: 4 Range: 3 Mobility: 2 Technique: 3
1000 Stamina 1050 Stun
Sand Splitter - LP+LK : Azam lifts his opponent over his head and slams them down onto his knee (back breaker)
Gust Suplex - B+LP+LK : Azam grab his foes and tosses them behind him with a belly to back release suplex.
Scimitar – B+HP: (Hit Grab) Azam grabs his opponent by the back of the head, pulls them towards him rapidly, and floor them with a vicious clothesline.
Sand Snake – B+HK: Azam executes a low missile drop kick to his opponents knees. Must be blocked low.
Desert Buster – F+PPP: Azam kicks his foe in the abdomen, grabs them, and drives them head first into the ground with a double underhook face buster (HHH Pedigree)
Sand Cyclone – MP+MK: Azam stomps the ground summoning a cyclone beneath his foes feet. B+MP+MK creates a Sand Cyclone directly in front of Azam, MP+MK create Sand Cyclone ½ screen in front of Azam. F+MP+MK creates a Sand Cyclone ¾ screen in front of Azam
Wind Djinn – HP+HK: Azam surrounds himself with a vortex of wind ki that enhances his mobility. The speed and distance of his forward and back dash is increased. Azam’s forward and back walk speed is also increased. 2-bar V-Trigger
Sand Djinn – HP+HK: Azam surrounds himself with a vortex of sand ki that enhances his defense. Azam takes 10% less damage from his opponents attacks. Scimitar and Sand Snake can now be charged. Charged versions have armor Frame 3. Tornado Driver and Dust Devil gain armor Frame 3. 3-bar V-Trigger
Tornado Driver – 360°+P : Azam grabs his opponent, manifest a tornado that sends them both high into the air and drives them into the ground head first with a tombstone piledriver. 5 frame startup, LP (Lowest damage, Most Range), MP(More Damage, Less Range), HP (Most Damage, Least Range), EX (Most Damage, Most Range)
Tornado Bomb - 360°+P (In Air): Azam grab his opponent mid air, manifests a cyclone above his head, and use it to drive his foe into the ground with spinning sit down power bomb. 5 frame startup, LP (Lowest damage, Most Range), MP(More Damage, Less Range), HP (Most Damage, Least Range), EX (Most Damage, Most Range)
Dust Devil – F,D,DF +P: (Anti-Air): Azam extends his arms outward while creating a waist high vortex. He then rises into the air with a powerful spinning double lariat. No strike invincibility. All versions projectile invincible. LP (5f startup, 3 hits) MP (6f startup, 4 hits), HP (7f startup, 5 hits) EX(5f startup, 5 hits, causes juggle state)
Whirlwind Wall – HCF+K: Azam spins his body rapidly, creating a 7ft tall cyclonic projectile that slowly moves horizontally towards his foe. All versions doe 3 hits. LP(fastest start up, travels ½ screen), MP(slower startup, travels ¾ screen), HP(slowest startup, travels fullscreen), (EX fastest start up, travels fullscreen)
Sandstorm Buster -360°x2 +P: Azam grabs his opponent and executes a Sand Splitter into a (LP) Tornado Driver into a (HP) Tornado Bomb. (400 damage)
Reasons to be in SFV:
Rashid has been in a solemn mood since the loss of his friend at the hands of F.A.N.G. To cheer his master up, Azam is organizing he own version of the MECC. He’s hoping to gather worlds best grapplers together to put on grand show to lift Rashid’s spirits.
Name: Berengár Madeira
Nickname: The Adroit Lynx (O Lince Habilidos)
Height: 5ft 10in(1.78m)
Weight: 170 lbs. (77kg)
Hometown: Braga, (Minho Province) Portugal
Appearance: Berengár is a “blue collar” pretty boy. He has slicked back straight black hair that is shoulder length, hazel eyes, and no facial hair. He wears a brown, unbuttoned leather jacket, with a small black Combate Clube de Braga logo on the left breast pocket, and a sleeveless black undershirt. Berengár has on blue work jeans and boots. The Combate Clube de Braga log is the silhouette of a Iberian Lynx Head.
Likes: Competition, Hard work, Seafood, Cats (Iberian Lynx is his favorite)
Dislikes: Poachers, Slackers, People with no sense of humor
Fighting Style: Jogo Do Pau (Portuguese “Stick”* Fighting)
Tone: Berengár is a carefree yet competitive man. He’s rarely serious and enjoys making people laugh. The only thing takes seriously besides work, much to the chagrin of the ladies of Braga is his Jogo Do Pau.
Origins: The Madeira family runs a successful construction company (Construção da Família Madeira) founded by his Grandfather (Gregorio) and Great Uncle (Heliodoro). Almost everyone in Berengár’s family works for the company. While he was growing up, father and his uncles would often practice Jogo Do Pau as a way to blow off steam. Berengár showed a natural affinity for Jogo Do Pau. By the time he was 10, he was able to best teenagers, and by the time he was 14 his father and uncles stopped practicing with him because “They were too busy with work”.** He formed the Combate Clube de Braga in as teenager to give him away to practice and improve his skills. He quickly found himself doing more teaching than practicing. Only Iolanda*** gives him any sort of challenge.
His Rival: Vega
Attributes: Health: 2 Power: 2 Range: 4 Mobility: 3 Technique: 4
950 Stamina 950 Stun
Caindo (Falling Down) - LP+LK: Berengár uses his staff to sweep his opponents legs out from under them
Viagem Perigosa (Trip Hazard) - B+LP+LK : Berengár runs past his opponent, tripping them with his staff causing them to fall behind him.
Queda Torre (Falling Tower) -F+MP : (Overhead) Berengár raises his staff overhead with both hand hands and slams it downward toward the ground. Long reaching two hit overhead attack. Slow start up, relatively safe (-2) on hit.
Saída Violenta (Violent Egress) F+PPP: A full extension one armed pull strike to the sternum. Sends the opponent a full screen away.
Salto com Vara (Pole Vault) – MP+MK: Berengár uses his staff to Pole Vault himself into the air. Pressing F+MP+MK propels him forward. Pressing B+MP+MK propels him backward. The Pole Vault is higher arcing longer distance jump. He can use any of his jump normals after the vault. Builds a small amount of V-Gauge if he lands without being hit. Builds more V-Gauge if he lands and a jump attack after the Pole Vualt
Graça do Lince (Grace of the Lynx) - HP+HK: Increases the stun damage on all of his attacks (normals, specials, and Critical Art). Reduces the overall frames of Pole Vault by 2 frames, Reduces the recovery of Alcance Infinito at close range only. Adds juggle properties to LP and MP Alcance Infinito. 3 Bar V-Trigger
Lince Ascendente(Ascending Lynx) - HP+HK: Berengár strikes his opponent with a long reaching (2/3 Screen) two handing upward staff strike. The strikes ends his opponent skyward causing a juggle state. Juggle state caused by Lince Ascendente does not count against your juggle point limit. Two uses per V-Trigger. -2 on block. 2 Bar V-Trigger
Alcance Infinito:(Endless Reach) QCB +P: A blindingly fast long reaching staff strike. The angle varies slightly depending on the punch used. All versions, including EX, are unsafe at close range. LP (angles slightly downward, hits low at full screen, mid at close range, reaches approximately 2/3rds of screen), MP (horizontal strike reaching 3/4 of the screen), HP (angles upward, reaches approximate 2/3rds of screen, causes a juggle state). EX (Gains Armor Frame 3, LP+MP Downward Angle, LP+HP Horizontal, MP+HP Upward Angle)
Pináculo de Interceptação (Intercepting Spire) F,D,DF +P: A moderately fast staff strike developed to catch an opponents out of the air. Angle determined by punch. Does NOT hit grounded opponents. All strengths cause a juggle state LP (60° Angle), MP (45° Angle), HP (30° Angle), EX(Full Startup Invincibility LP+MP 60° Angle, LP+HP 45° Angle, MP+HP 30° Angle )
Combinação Impressionante (Stunning Combination) QCF+K: Multi hitting staff combination, the number hits are determined by the strength of the punch. Berengár strikes his opponent with a one handed horizontal forehand strike to the head, followed by a backhand strike to the lower legs, uppercutting strike, and ending with overhead strike LP ( 2 hits,), MP (3 hits, last hit juggles), HP (4 hits, last hit knocks down) EX(4 hits, Last hit causes ground bounce)
Imobilização Rápida (Rapid Immobilization) HCFx2 +P Berengár uses his staff to initiate a powerful succession of two handed staff attacks. He strikes the inside of his opponents left knee, right knee, abdomen, throat, and finishes the attack with strike to the side of the head causing his opponent to collapse in a heap.
Reasons to be in SFV:
Berengár entered the world wide martial arts tournament simply to test the viability of Jogo Do Pau in a full contact environment. Jogo Do Pau was a widely used as an art of defense in Portugal before the advent of firearms. Berengár aims to prove that his art can be more than a sport or hobby. He thinks his experience against the best fighters of various disciplines will help him improve himself and his art.
*The “stick” is typically 1.5 to 2 meters in length. Although there are various of the art with a shorter “stick”
**His father and uncles would simply practice at the office after work as they didn’t want to admit Berengár has surpassed them.
***Iolanda Barros – she’s grown up with Berengár. She a couple of friends joined Combate Club de Braga to try get Berengár to ask them out. They dropped out after a few weeks and she stuck around. She’s still trying to get him to notice her and he’s oblivious.
Name: Black Widow
Nickname: Web of Destruction
Height: 6ft 6in (1.98m)
Weight: 209lbs (95kg)
B/W/H: 35-28-42 (89cm-71cm-107cm)
Hometown: Hanover, Germany
Appearance: Black Widow is a tall and heavily muscled woman. She wears a dark blue full body suit that is light gray from the crouch to the mid torso. The body suit has a single red band around each of her wrist and ankles. There is a thick jagged red band that encircles the upper mid torso of her body suit dividing it between a dark blue upper half and light gray lower half. She wears light gray Jika-Tabi (ninja shoes) on her feet. There are light gray full fingered gloves on her hands. Black Widow no longer wears a mask. She has dark brown hair styled in a side pony tail and wears a dark blue headband. She has blue eyes.
Likes: Spiders, Working out, Schnitzel
Dislikes: The Scorpion, Black Forest Gateau(Chocolate Sponge Cake /w Cherry Filling),
Fighting Style: Wrestling
Tone: Black Widow is a confident woman. She uses her are unusual combination of strength, speed, and flexibility to overwhelm her opponents.
Origins: Black Widow is the reigning CWA World Champion. After capturing the title from The Scorpion, Black Widow shocked the wrestling world by removing her mask. Revealing to the world that she was in fact a woman. A woman instantly recognized by Yoko Harmageddon. Harmageddon, the legendary IJWPW wrestler, was forced into retirement after being injured in match with who she now knows as Black Widow.
Her Rival: Rainbow Mika
Attributes: Health: 4 Power: 3 Range: 4 Mobility: 3 Technique: 4
1025 Stamina 1025 Stun
Widower – P+K: Black Widow grabs her opponent by the head, jumps into the air, and lands in a split as she drives her foes face into the ground. Her version of the Sit Out Facebuster.
Venom Suplex – B+P+K: Black Widow grabs her opponent and German Suplexes them behind her
Tornado DDT – (In Air) P+K: Black Widow grabs her opponent out of the air, spins 360° on their shoulders, and drives their head into the ground with a DDT
Venom Kick - F+MK (Overhead) : Black Widow performs a single arm handstand into a split kick that hits the opponent overhead.
Widow Slide – B+HP: Black Widow strikes with a sliding low kick that goes under projectiles.
Web Drop - D+HP (In Air): From the apex of her jump, Black Widow flies straight down on her opponent with an elbow drop.
Rising Cutter– F+PPP: Black Widow strike with a rising uppercut attack that knocks her opponent a half screen away.
Spider Crawl – MP+MK: Black Widow crawls rapidly towards or away from her opponent on all fours. B+MP+MK crawls backward. Goes under projectiles and high attacks. Crawl can be canceled into any of Black Widow’s low normals.
Paralyzing Venom – HP+HK: Black Widow hurls a massive web shaped projectile at her opponent that does 300 stun damage and slowly causes the opponents stun gauge to build until a hit is landed on Black Widow. Single Use V-Trigger. 2-bar V-Trigger
Illusion Web – HP+HK: Black Widow gain the ability to teleport after activation. She can teleport to three different locations. HP+HK causes her teleport and reappear in the same location. F+HP+HK teleports her forward a ½ screen. B+HP+HK teleports her backwards ½ screen. Illusion Web is Strike and Projectile Invincible Frame 1 and Throw Invincible from Frame 3. V-Gauge drains over time. A maximum of three uses per V-Trigger. 2-bar V-Trigger
Tarantula Net -QCF+P: Black Widow channels her ki into a spider shaped ki blast that pulls her opponent toward her on hit. Punch button determines the start up speed and distance the projectile travels. +4 on hit/-7 on block at point blank range. LP(Fast Startup, ½ Screen) MP(Moderate Startup, ¾ Screen) HP(Slow Startup, Full Screen) EX(Fast Startup, Full Screen, +5 on Hit/-5 on block at point blank range)
Spider Suplex – 360°+P (Command Grab): Black Widow grabs her opponent rotates behind them and jumps high into the air and German suplexes them into the ground. Punch button determines grab range and damage. LP (Most Range, Least Damage), MP (Less Range, More Damage), HP (Least Range, Most Damage), EX(Most Range, Most Damage)
Spider Bite – F,D,DF+P: Black Widow performs a forward flip into a double chop to both of her foes collarbones. Goes over low attacks. Punch button determines distance traveled. LP(Point Blank), MP( 1/8 Screen), HP( ¼ Screen), EX( ¼ Screen, Full Startup Invincibility, Causes Crumple, Crush Counterable)
Arachnid Driver – 360°+K (Command Grab): Black Widow performs a front hand spring into a frankensteiner. The kick button determines the distance covered by the front hand spring. The front hand spring portion of this attack is projectile invincible from frame 3. LK ( 1/3 Screen), MK ( ½ Screen), HK (¾ Screen), EX(Projectile Invincible from frame 1, Auto tracks)
Illusion Parade – F,D,DF+K (Anti Air): Black Widow strikes with a high slash kick that knocks her opponent into the air. Kick button determines the start up speed. Attack has no invincibility. LK(3F Startup, Knocks Down), MK(5F Startup, Juggles In the Corner), HK(7F Startup, Causes Juggle State), EX(4F Startup, Gains Armor Frame 1, Causes Juggle State)
Widowmaker - 720°+P : Black Widow grabs her opponent rotates behind them, jumps high into the air, and drives them into the ground with a high velocity rolling German suplex. Attack plants the opponent into the ground if it KO’s. 1Hit 375 Damage
Reasons to be in SFV:
Black Widow believes she is the best fighter in the world. She enters the tournament for specific reasons. To prove her dominance to the world and the promote the CWA. The CWA’s popularity has begun to wane a bit. Black Widow wants spark the interest in wrestling by thoroughly embarrassing the best fighters that other combat sports have to offer.
- Black Widow ended the wrestling career of Rainbow Mika’s trianer Yoko Harmeggedon
- Black Widow created her persona after defeating Yoko. If she wasn’t a challenge for her. She needed away to enter the CWA to seek a new challenge
- While there is no rule against women competing in the CWA, they’ve never signed one before.
Nickname: The Enigmatic CEO
Ethnicity: Unknown (Swiss?)
Height: 6ft 6in (1.98m)
Weight: 256lbs (116kg)
B/W/H: 57-38-44 (145cm-97cm-112cm)
Hometown: Zurich, Switzerland
Appearance: Cain appears to be in his early twenties. He has short pristinely groomed light brown hair with a short well kept chin beard. He wears a grape colored sleeveless athletic shirt with a large silver waning crescent moon logo on the back… He wears matching full length grape colored athletic pants with white and black sneakers. He has a platinum choker chain with a small yin/yang medallion around his neck. The Waning Crescent Moon is the logo of Synergy Technologies.
Likes: Power, Scheming, Acquiring New Assets, Crushing the opposition beneath his heel
Dislikes: Secret Society, Meddlers, Juri
Fighting Style: Synergy Martial Arts System (A Combination of All Known Styles)
Tone: Cain emits a carefree facade. He’s always dressed in casual clothing, even in high level business meetings. The jovial, happy go luck persona is just that. A role he plays to get foes in both business and physical confrontations into a false sense of security
Origins: Cain is CEO and owner of the recently founded Synergy Technologies. A company the despite it’s recent appearance has managed to secure several defense contracts due to it’s cutting edge weapons technology. Publicly Cain is perfect citizen. Donating tens of millions of dollars to various charities and providing advanced computer hardware to medical research facilities. Privately he’s not as magnanimous as he appears. Cain moved quickly to acquire facilities and scientists from the various hidden Shadaloo bases throughout the globe. Locating them and re-purposing them faster than the Interpol, MI6, and the US government could even locate them. Any locations or workers that didn’t agree to work for him, were quickly outed to the local authorities. The worked were arrested and the facilities shut down. The remnants of Shadaloo quickly realized that it was wise to bend to Cain’s will.
His Rival: Gill
**Attributes:**Health: 2 Power: 2 Range: 5 Mobility: 4 Technique: 5
925 Stamina 975 Stun
Extinction Blow – P+K : Cain picks his opponent up by the neck and hits them with brutal axe kick that sends them slamming into the ground.
Death Toss – B+P+K: Cain picks his opponent up by the neck and toss them a full screen behind him.
Flying Demon Dive – DF+MK: Cain executes a dive kick at the apex of his forward jump
Wall Jump – UB (Up Back): Allows Cain to jump of the wall at the edge of the stage
Tyrant Charge – F+PPP : Cain charges his opponent with a shoulder tackle that sends his foes a full screen away
Deadly Talon - MP+MK: Cain executes a raising knee attack that can be followed up by up to three stomp attacks, stomp attacks are executed with D+MK. Final stomp attack sends the opponent into the ground. The player can forego the follow up stomps for potential juggle combos. Can only juggle into Sound Explosion (projectile) mid screen, more options in the corner. Deadly Talon is -6 if blocked.
Enlightenment – HP+HK : Cain gains a serene focus that allows him to extend the range of his jumping, standing, and crouching fierce. HP+HK (Standing Extended Range Attack), D+HP+HK (Crouching Extended Range Attack), HP+HK (in air, Jumping Extended Rage Attack) Grants Cain access to three extended Yoga like extended range attacks. 2-bar V-Trigger
Deification– HP+HK : Cain gains a serene focus that allows him to recover from injury. Cain recovers 10 stamina per second for the next 20 seconds. Stamina recovery is does not occur while Cain is blocking or being hit. 3-bar V-Trigger
Sound Explosion -QCF+P : Cain pulls back his right arm and sends it forward with such speed that it breaks the sound barrier sending an shock wave of energy towards his opponent. Projectile speed determined by the button pressed. Moderate startup and recovery time. Lowe damage.
Ascending Dragon Claw – F,D,DF+P: Cain strikes with a vicious rising palm strike to the chin while rising into the air. The player hit the punch button repeatedly for follow up attacks to increase the damage. LP (two more attacks), MP (three more attacks), FP (four more attacks).
Corkscrew Driver – 360° +P: Cain grabs his foes by the neck and rising into the air at near blinding speed almost appearing to teleport, at the apex of his rise, his foe is surrounded by cyclonic ki, he then sends them hurtling toward the ground, head first like a human drill bit. Punch button determines grab range and damage. LP (largest range/lowest damage), MP (moderate range/damage), HP (least range/most damage)
Singularity– HCB+K : Cain places his hands together at chest level, connecting his fingers and thumbs together forming a circle, he then generates a small rapidly spinning ki sphere in his hands that sucks his opponent toward him in a prone position if they are not blocking. Kick button determines the range and start up time. LK (quickest startup/least range), MK (moderate startup/range), HK (Slowest startup/longest range) EX (quickest startup/longest range)
Gatling Kick – QCF+K: Cain kicks his opponent, spinning them 180°, with their back facing Cain, he then strikes them with a barrage of kicks.
Phase Shift – F,D,DF+K: Cain claps his hands together a disappears. Kick button pressed determines the location he reappears. LK (Above and in front of his foe), MK (Above and behind his foe) HK (¾ of a screen away in front of his foe)
Phase Assault – QCB+K : Cain rapidly Phase Shift’s around his opponent striking them each time he appears before shifting one final time and nailing his opponent with massive blow that creates a shock wave upon impact and sends his foe hurtling to the other side of the screen.
Reasons to be in SFV:
Cain seeks to replace the Shadaloo’s criminal organization with one of his own. All the while appearing to be an upstanding citizen. No one but his closest confidant, knows Cain’s true aims or origins. Nor does the forces that brought to Shadaloo to it’s end realize that he’s effectively taken over more than 80% of their operations. He’s become aware of the Secret Society and sees them as the only organization that can interfere with his goals.
- Cain is Seth in his new organic body.
- Cain used the data gained from the kidnapping of Bison’s dolls along with information he was privy to as the head of S.I.N to construct new body.
- His body has been specifically engineered to be resistant to Psycho Power to prevent any chance of Bison usurping his form.
- He has an asset “Agent Marigold” that he use to bring down the remnants of Shadaloo that won’t serve him via legal means. He also uses that asset to inhibit the Secret Society’s plans.
Name: Charlene (Charlie) Nash
Nickname: The Sonic Siren
Height: 5ft 8in (1.73m)
Weight: 144lbs (65kg)
Hometown: Valparaiso, Florida
Appearance: Charlene has brown hair that is parted down the middle. Her hair is ear length on the left side and shoulder length on the right side. Charlene has an olive complexion. She has green eyes. Charlene wears a USAF dress uniform. She has on a white, short sleeved, collared shirt. A winged USAF logo is on each sleeve. Her upper right torso has name plate that says “Nash”. Charlene has her dog tags around her neck. She has a knee length dark blue skirt with sheer black stockings. There is a dark blue belt with a silver buckle around her waist. She has on dress shoes with no heels.
Likes: Flying, Root Beer, Guile, Reading
Dislikes: Secret Society, Kolin, Buffoonery
Fighting Style: Special Forces Training
Tone: Charlene is a serious young woman with a laser focus.
Origins: Charlene “Charlie” Bello Nash is the daughter of Charles Nash. Charlene never met her father. By the time her mother, Mirana, realized she was pregnant. Charlie had already left for basic training. Charlene inherited her parents intelligence and her father’s athletic ability. She is a highly intelligent young woman. Charlie graduated high school at the age of 13. Upon her graduation, she sought out her father. Unfortunately, a solemn Guile appeared at her doorstep to break the news that he was MIA. Disheartened but not discouraged, Charlene endeavored to learn everything about her father. She took his last name, adopted the nickname “Charlie”, and became determined to become a pilot and martial artist in her own right. Charlene procured all of the videos of her father’s AAMA (All American Martial Arts) fights. She began training on her own and enrolled in an ROTC program. Her eidetic (photographic) memory combined with her intelligence and natural athleticism allows her to learn any task with relative ease. Charlene earned her Bachelor’s Degree and completed ROTC at age 15. She earned her masters at 16 and enrolled into the USAF. Now age 18, 2nd Lieutenant Charlene Nash is an expert pilot and martial artist.
Her Rival: Kolin
Attributes: Health: 3 Power: 2 Range: 3 Mobility: 4 Technique: 3
1000 Stamina 950 Stun
Barrel Roll – LP+LK : Charlene grabs her opponent and plants them into the ground with a swinging neck breaker.
Aileron Roll – B+LP+LK : Charlene grabs her opponent and throws them behind her with a reverse swinging neck breaker.
Hammerhead – LP+LK (in air): Charlene grabs her opponent out of the air, rotates them 180° degrees and throws them head first towards the ground.
Flat Spin – B+HP: Charlene strikes with a low spinning back fist. Most be blocked low.
Falling Leaf – F+MP: (Overhead) Charlene hits her opponent with an overhead back fist strike. Slow start up, -2 on block.
Kulbit – B+MK : Charlene hits her foe with forward advancing back flip knee strike
Split S – F + HK: Charlene strikes with a back kick to the abdomen
Sonic Edge – F+KKK: Charlene strikes her opponent with a sweeping kick that generates a short range sonic boom that knocks her foe down.
Sonic Step – MP+MK: Charlene dashes forward at blinding speed. Dash travels half the distance of her regular dash. Dash is projectile invulnerable from frame 3. Dash can be canceled into any of her normal attacks. V-Gauge generated from landed or blocked canceled normals.
Sound Barrier – HP+HK: Charlene maximizes her speed and mobility by tapping into her sonic ki. Her forward and back dashes are enhanced and she gains a new move. Sonic Shift.
- Forward Dash reduced from 17F to 15F. Projectile invincible 3F to 12F.
- Back Dash reduced from 23F to 21F. Projectile invincible 3F to 18F.
- Foward, Backward, and Neutral Jump overall frames reduced from 45F to 44F.
- Sonic Shift allows Charlene to seemingly teleport above in front B+HP+HK, above behind F+HP+HK, or Disappear then Reappear in the same place HP+HK.
V-Trigger drains over time. Each Sonic Shift depletes half her V-Gauge. 3-Bar V-Trigger
Sonic Wake – HP+HK: Charlene taps into her sonic ki to enhance the offensive capabilities of her attacks.
- Sonic Cutter starts up 2F faster and hits twice, EX version starts up 3F faster, hits 3 times.
- Sonic Bayonet startup reduced by 1F, advantage on hit increased LP (0F to 1F), MP (1F to 2F), HP (2F to 3F), EX (3F to 5F)
- Sonic Saber now generates an short range crescent sonic projectile that gives the attack a slight boost in damage and range, Sonic projectile negates projectiles. EX generates a ¼ screen projectile. Sonic Slicer no longer has a height restriction.
4 enhanced attacks per V-Trigger. 3-Bar V-Trigger
Sonic Cutter -QCF+P: Charlene pulls back her right arm and quickly slices through the air with an overhead chop that generates a vertical blade of sonic ki that travels horizontally at her opponent. Button strength determines the speed of the projectile. All projectiles have moderate startup and quick recovery. (LP Slowest, MP Faster, HP Fastest, EX 2hits, 2F faster startup, LP+MP Slowest, LP+HP Faster, MP+HP, Fastest)
Sonic Bayonet –QCB+P: Charlene strikes her foe with a spinning back chop that generates a short range sonic wave of ki. Negates single hit projectiles when timed properly. LP(Fastest Startup, Point Blank) MP(Slower Startup, ¼ Screen), HP(Slowest Startup, ½ Screen), EX(Fastest Startup, 3 Hits, ½ Screen, Negates 3 Hit Projectiles, Overpowers Projectiles 2 hits or less)
Sonic Saber – HCB+K: (Anti Air) Charlene spins her back to her opponent and executes a rising back somersault kick. Damage and startup determined by the kick button pressed. LK (3F Startup, No Invincibility,) MK (4F Startup, Invincible To Airborne Attacks from frame 3, full projectile invincibility) HK (6F, Projectile Invincible from frame 3, Most Damage, Causes Juggle State) EX (3F Startup, Full Startup Invincibility, Causes Juggle State, Crush Counterable)
Sonic Slicer – QCB+K: (in air) Charlene jumps forward and performs a stationary forward somersault kick that generates a large short range projectile. Projectile travels approximately ¼ screen. Angle of the projectile is determined by the kick button pressed. LK (60° Angle), MK (45° Angle), HK (30° Angle). EX (LK+MK 60° Angle, LK+HK 45° Angle, MK+HK 30° Angle, 2 hits, causes a juggle state)
Super Sonic Blitz – HCFx2+K: Charlene strikes her foe with a powerful 3 hit Sonic Bayonet that sends them twisting into the air. She follows up with a crushing 3 hit Sonic Saber that sends her opponent skyward. As they tumble back to earth sends them crashing to the side of the stage with a massive 5 hit Sonic Cutter. 11 Hits 330 Damage
Reasons to be SFV:
Charlene learns about her father’s seeming resurrection from Tio (Uncle) Guile. She insists on investigating the manner further. She learns of the Secret Society and the mysterious Helen. Discovering that Helen is really Kolin, Charlene wishes to seek her out. Both Guile and her mother discouraged this but Charlene pressed forward in spite of their protest. She would find this Kolin and learn the truth about her father’s fate.
- Charlene’s mother, Mirana is of Cuban American descent.
- Charlene is fluent in English and Spanish
- Her mother, Dr. Mirana Bello, has PhD in Aeronautics and Astronautics
- Unbeknownst to her, her mother only allowed her to enlist at 16 after speaking to Guile. Charlene is assigned to Guile’s unit.*She is mostly self taught, but Guile has given her a few lessons here and there.
- Despite being only 18 years old. She is an accomplished pilot, thanks impart to Guile.
- Many of her attacks are named for aerial piloting maneuver