@Savagery I hope you are happy man. I could have been working on those 80 ranked wins I needed on PC. Instead I’ve been crafting this @Miðgarðsorm please let me know how bad my Japanese is on this one.
Geki - Unseen Dragon (Miezaru Ryū)
Nickname: Unseen Dragon (Miezaru Ryū)
Height: 5ft 11in (1.8m)
**Weight: ** 170lbs (77kg)
Hometown: Unknown, Japan
Appearance: Geki is a slender but well built man. He wears an indigo colored and sleeveless ninja dogi. Geki is fully masked. The only thing not obscured by his mask is his brown eyes. There is a steel gray headband tied around his forehead. He has brown forearm length gauntlets on each arm. His left gauntlet features a triple bladed claw. There is a small satchel hanging from his waist (it holds his shurikens). Geki’s Jika-Tabi (split toe ninja boots) are the same steel gray color as his head band. His entire ensemble is devoid of any logos or identifying marks.
Likes: Completing Missions
Fighting Style: Arranged Ninjutsu
Tone: Geki is quiet. He’s rarely ever seen and even more rarely heard. If you see or hear Geki, it’s because he wants you to.
Origins: Geki is complete mystery. Is he one ninja or a clan of ninja sharing a single identity? The last time a Geki was seen was during Sagat’s invitational World Martial Arts Tournament. Various rumors implied that he was their to assassinate one of the fighters. Depending who tells you the rumor the target of Geki changes. The one thing that is known is that if a ninja going by the name of Geki is seen. Someone requires a mission of with great difficulty completed. With the fall of Shadaloo, various organizations seek to fill the power vacuum left behind. Could Geki be targeting one of those organizations on the behest of arrival. One can only speculate.
His Rival: Vega
Attributes: Health: 2 Power: 2 Range: 3 Mobility: 5 Technique: 4
975 Stamina 925 Stun
Saku Tsume (Rending Claw)* – LP+LK: Geki grabs his foes and hits them with a violent forehand slicing claw attack. Attack causes his foe to collapse in front of him.
Kajiru Tsume (Biting Claw) – B+LP+LK: Geki slices through his a opponent with a backhand claw strike, causing them to crumple to the ground behind him.
Engeki (Hidden Attack) – LP+MK: (In Air) Geki grabs his opponent out of the air, disappears into a cloud of smoke, and sends them hurtling towards the ground.
Ori (Descent) *– (In Air) D+MP : Geki cancels his jump arc at it’s apex and descends straight down.
Orizume (Descent Claw) – (In Air) Geki cancels his jump arc at it’s apex and strikes with downward thrusting claw stike -6 on block.
Tobikomu Tsume (Pounce Claw)- F+MP: Geki hops forward and attacks with an overhead claw strike. Goes over low attacks. -6 on Block
Chigiru Tsume (Shredding Claw) – B+HP: (Anti Air) Geki executes a backwad crescent slicing claw attack over his head. Attack causes a juggle state, only hits airborne opponents.
Sebonezashi (Spine Tingler) – F+KKK: (Side Switch) Geki disappears in a puff of smoke, reappears behind his foes, and hits them with a jumping back kick to the spine. This causes them to crumple to the ground.
Endan (Smoke Bomb) – MP+MK: Geki tosses a smoke bomb at his foe. Bomb does minimal damage but high stun. Bomb attack can be charged. Full charged attack causes a crumple state but has a very slow start up. (25 damage/100 Stun Uncharged, 75 damage/240 Stun Fully Charged) Bomb can be tossed three distances. B+MP+MK(Point Blank), MP+MK( ½ Screen), F+MP+MK ( ¾ Screen)
*Mugen Shuriken (Endless Shuriken) *– HP+HK: Geki forgoes the use of physical shurikens and generates them with his ki. He gains unlimited shurikens for the duration of his V-trigger. His Kūchū Shuriken can now be done from a neutral and forward jump. Shuriken damage is increased by 50%. Shuriken attacks do not drain V-Gauge. Gauge drains over time. 3-Bar V-Trigger
Shuriken Uchi (Shuriken Toss)– QCF+P : Geki quickly throws a shuriken at his opponent. The speed of the shuriken is determined by the punch button. Shuriken’s can be deflected by well time physical attacks.
Shagami Shuriken Uchi (Crouch Shuriken Toss)– QCB+P : Geki quickly throws a shuriken from a crouching position at his opponent. Slower startup than Shuriken Nage. Must be blocked low. The speed of the shuriken is determined by the punch button. Shuriken’s can be deflected by well time physical attacks.
Kūchū Shuriken Uchi (Aerial Shuriken)- QCB+P (In Air): Geki tosses a shuriken from a backward jump. Angle of the shuriken is determined by the punch button. EX can be performed from a neutral jump. Shuriken’s can be deflected by well time physical attacks.
Zanzō (Afterimage)* – QCF+K: Geki dashes forward quickly causing two afterimages to appear behind him. Has three unique follow ups. Start up frames are projectile invulnerable from frame 3. EX is invulnerable from frame 1.
 P - Mochiageru Tsume (Lifting Claw): Geki strikes with a powerful uppercut with his claw hand that lifts his opponent into the air. Can juggle in the corner. EX can juggle anywhere on screen.
 K - Shinkirō Kōgeki (Mirage Attack): Geki knocks down his opponent with a sweeping kick. EX causes a hard knock down.
[*] P+K -Teishi Eizō (Halting Image): Geki halts his advance. Strength of the buttons pressed determines which of two of the three Geki images disappears. LP+LK (Middle and Right Images Disappear. Left most image is Geki) MP+MK(Left and Right Images Disappear, Middle is Geki), HP+HK (Left and Middle Images Disappear, Right Image is Geki)[/list]
Kakure Uzu (Hidden Vortex)- QCF+K: Geki hits his foe with a series of sweeping low kicks. Goes under projectiles. Kick button pressed determines damage and attack properties. LK (2 Hits, Leaves Standing, -3 on block) MK (3 hits, Knocks Down, -5 on Block), HK (4 hits, Juggles, -7 on Block), EX( 5 hits, Crumples, -3 on block)
Shuriken Hojū (Shuriken Reload)* -QCB+K: Geki restocks his Shurikens. Holding down the K button increases the amount of Shurikens reloaded but leaves Geki vulnerable to attack. EX refills half of his shuriken (a quantity of 4).
Yōdō (Misdirection) – B,D,DB+K: Geki disappears in a puff of smoke and reappears in another location. Kick button determines the location of Geki’s reappearance. LK(In Front of His Foe, Full Screen Away) MK (In his original location, this has the fastest recovery time), HK (Behind His Foe, Full Screen Away).
Miezaru Shūgeki (Unseen Assault): Geki hits his foe with massive smoke bomb that obscures the middle 1/3 of the screen. A rapid succession of impact sparks can be seen all over the smoke cloud. When cloud clears Geki and his seemingly unharmed foe are standing next to each other. Geki’s foe then slowly slump to their knees before falling backward. (24 hits 360 damage).
Reasons to be in SFV:**
Geki was hired by his client to infiltrate the Secret Society and gather intel on their activities. He enters the World Martial Arts Tournament as cover for his true mission. He seems to recognize all the fighters that “Geki” came across in his last tournament appearance. Whether that’s because he’s the same man or because he’s been expertly debriefed remains to be seen.
*-Geki begins each round with 8 shurikens. Like Ibuki, there is an indicator showing the number of Shurikens he has left.
-Geki lacks the pure damage output of Ibuki. However his multitude of movement options makes him quite elusive. His V-Trigger gives him access to a wide variety of juggle combos. His stun output is high. Geki players would basically hit and run their opponents. Fill up their stun gauge and use his moveset to turn up the pressure.*[/details]