This is a “nerf” but I hope they fix the fact that her crouching hurtbox is expanded in the wrong direction. It’ll make her a bigger target in the front, sure but it also makes going for things like instant stomp more consistent on her. Plus I’m just an advocate on things like that working properly.
For fun, what are your top 3 nerfs that would scare/bother you the most?
-IALL being less frame advantage on block. I think the problems it’s giving people should be addressed some other way (like a bigger hurtbox to make it easier to stuff) because I think the advantage on block is the only thing that makes it usable and gives her a real throw game in neutral.
-St. HP Nerf (unless it’s just whiff recovery). It’s already a very slow/ the slowest St. HP she’s had and the lowest meterless damage HP she’s had as well. Also -3 on block. I think just being able to challenge after whiff or block is the area people struggle with. Any other other reason they’re getting tagged is bad neutral on their part imo and I think characters’ button ranges should be buffed in general to help alleviate that.
-St. LK as an AA. The abundance of weird st. LPs being able to AA everything in addition to Chun just being good in general has gotten this move targeted for nerf talk… and that bugs me. It’s pretty much designed as a dedicated AA compared to other lights, so let it be an AA. I don’t really want any change that promotes more jumping.