I will be posting all the available ways to DHC into Doom. Along with videos(if provided) and acknowledgements to whomever posts it. Thought it was be easier this way to have the information instead of spread along all the other threads. the starter list was taken directly from Trag’s thread on the DHC trick. Bold are the able starters. If you find I was wrong with any of these please post with a video or explanation and I will update.
:: Starters - Direct Hyper Combos ::
Yes - Deadpool: Cuttin’ Time (QCB+PP) (cancel before final hit) Cancel at the second hit, close enough to st.H OTG. The hitstun is only partially reset. Only works on small characters.
Diet - http://www.youtube.com/watch?v=QTdKugVEAEg
Yes-Spencer: Bionic Maneuvers (QCF+PP) (cancel any hit) Timing and spacing specific.
**Diet - **http://www.youtube.com/watch?v=faopQfJd4tA&feature=mfu_in_order&list=UL
**jaylab - **http://www.youtube.com/watch?v=Two35g1iqI0&feature=related
Yes - Storm: Elemental Rage (DP+PP) (cancel before final hit) You have to use the + :s: or :h: + :s: for the distance to be good enough. Cancelling before she finishes with saying Gaia, the opponents character will be at proper distance away from doom for the SF to whiff.
**Yes - X-23: Weapon X Prime (DP+PP) (cancel second to last or final hit) - Spacing Specific Not close to the wall. *cancel at the moment she finishes the “/” part( the 13th hit o f the hyper) and you will be at good distance for the SF to whiff. ***
**Diet - **http://www.youtube.com/watch?v=Jw_xl3iCr0o
**Yes-Thor: Mighty Punish (HCB+PP) **
kensanity -Was able to have sphere flame whiff if I do it immediately when the opponent hits the floor
**Diet - **http://www.youtube.com/watch?v=VfOMrPXxkjA&feature=mfu_in_order&list=UL
**Yes - M.O.D.O.K: Killer Ilumination (DP+PP) - **
Earthbound360as Modok stops electrocuting the opponent during Killer Illumination (hit 30) use Sphere Flame. The spacing should be just far enough for the ball to miss
No - She-Hulk: Taking Out The Trash (DP+PP) - too close
Yes - Jill: Raven Spike (DP+PP) - After the final hit, the opponent flies off and then hits the ground. If you DHC before they hit the ground (timing isn’t hard at all) the sphere flame will whiff and the glitch is set.
:: Starters - Follow with Hyper Combo then DHC After ::
- Attacks -
Yes-Magneto: Hyper Grav (QCB+P)
Alioune - http://www.elive.pro/en/watch/5Xc5eqGCXvGw
No - Haggar: Hoodlum Launcher (DP+P) - hit throw - too close
Yes - Dante: Hysteric (QCF+H~QCF+H) - hit throw - Doing a quick backdash gives you correct spacing for the SF to whiff.
Yes - Tron Bonne: Beacon Bomb (QCF+P ) Normal BNB to beacon bomb Dash backwards creates the necessary spacing for SF to whiff.
- Throws / Counters -
Yes - Amaterasu: throw (air is easiest) normal jump height air grab to the okami shuffle hyper, cancelling before any hits occur into the sphere flame, allows the opposing character to hit the ground before the Sphere flame hits on the way down. Also works in the corner with a high airgrab DHCing to Photon Array. If an upward aerial exchange is done and then ammy does the airgrab reset, you can do either PA or SF.
**Diet - **http://www.youtube.com/watch?v=c71_Hf4vau8&feature=mfu_in_order&list=UL
Diet - 3:30 in this vid http://www.youtube.com/watch?v=6SDl7x0DU2c
kensanity - http://www.youtube.com/watch?v=Aol07G4ncQM
Yes - Amaterasu: counter (Solar Flare) Works off of either counter. Counter, then use okami shuffle and dhc to Sphere Flame. normal jump> ADDF st.m to OTG.
Yes-Sentinel: Human Catapult (DP+P) If Spaced correctly. If you are in the corner, using the heavy command grab, you can quickly dash back use his QCF+PP hyper, and quickly DHC to Doom’s SF. You will hit the opponent about twice if you DHC fast enough, but the spin state will still occur, and you will get the full damage reset.
**Diet - **http://www.youtube.com/watch?v=uEOdbT2noDE&feature=mfu_in_order&list=UL
No - Thor: Front / Back Throw - too close
No - Thor: Mighty Hurricane (HCB+P) - too close
Yes-Wesker: Mustang Kick (HCB+L or M) Not close to Corner