Hello, I’m a long time reader, first time poster. One issue that I’ve seen coming in discussions a lot is the element of chance. In particular, the clean hit system in Soul Calibur V. While many people are seem to be dissing the system, I think it is actually a good idea. Why?..
Let’s look at Rock Paper Scissors, it’s is a game with incredible balance, yet a lot of it has to do with luck (balance, isn’t that what everyone in SRK whine about?). Fighting games require more skill obviously, so we’ll move to a more strategic mindset, competitive pokemon. For those of you who aren’t familiar, pokemon battles at high caliber gameplay are extremely similar to fighting games. There are different moves, team combinations, predictions, tiers, and an ever changing metagame. What makes it so exciting though is the slight difference in damage with every attack. A pokemon can do the same attack to an opponent and do slightly different damage. Does this mean the game is broken? Not at all! In fact, it actually makes the game more strategic. You have to make choices based on the situation, it may work for you, it may not. Whatever the case may be, it keeps both players on their toes. Even with the small element of chance, the better player will win most of the time because of skill. Another thing to take into consideration is that the clean hit system system affects both players equally; none are at an advantage/disadvantage. Unlike stupid comeback mechanics, one shouldn’t feel cheated with a loss. This being said, it all depends on the game. It may work for one fighting game, but not with another.